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PocketMine-MP 5.36.1 git-eaa7c4834c8fe2f379d24e7f0ee6cc63cfb18ccc
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This is the complete list of members for pocketmine\world\light\BlockLightUpdate, including all inherited members.
| $updateNodes (defined in pocketmine\world\light\LightUpdate) | pocketmine\world\light\LightUpdate | protected |
| __construct(SubChunkExplorer $subChunkExplorer, array $lightFilters, private array $lightEmitters) | pocketmine\world\light\BlockLightUpdate | |
| pocketmine::world::light::LightUpdate::__construct(protected SubChunkExplorer $subChunkExplorer, protected array $lightFilters) | pocketmine\world\light\LightUpdate | |
| BASE_LIGHT_FILTER (defined in pocketmine\world\light\LightUpdate) | pocketmine\world\light\LightUpdate | |
| computeRemoveLight(int $x, int $y, int $z, int $oldAdjacentLevel, LightPropagationContext $context, LightArray $lightArray) (defined in pocketmine\world\light\LightUpdate) | pocketmine\world\light\LightUpdate | protected |
| computeSpreadLight(int $x, int $y, int $z, int $newAdjacentLevel, LightPropagationContext $context, LightArray $lightArray, SubChunk $subChunk, Facing $side) (defined in pocketmine\world\light\LightUpdate) | pocketmine\world\light\LightUpdate | protected |
| execute() (defined in pocketmine\world\light\LightUpdate) | pocketmine\world\light\LightUpdate | |
| getCurrentLightArray() (defined in pocketmine\world\light\BlockLightUpdate) | pocketmine\world\light\BlockLightUpdate | protected |
| getEffectiveLight(int $x, int $y, int $z) (defined in pocketmine\world\light\LightUpdate) | pocketmine\world\light\LightUpdate | protected |
| getHighestAdjacentLight(int $x, int $y, int $z) (defined in pocketmine\world\light\LightUpdate) | pocketmine\world\light\LightUpdate | protected |
| recalculateChunk(int $chunkX, int $chunkZ) | pocketmine\world\light\BlockLightUpdate | |
| recalculateNode(int $x, int $y, int $z) (defined in pocketmine\world\light\BlockLightUpdate) | pocketmine\world\light\BlockLightUpdate | |
| setAndUpdateLight(int $x, int $y, int $z, int $newLevel) (defined in pocketmine\world\light\LightUpdate) | pocketmine\world\light\LightUpdate |