29 private int $commandPermission,
30 private int $playerPermission,
31 private int $targetActorUniqueId,
32 private array $abilityLayers
35 public function getCommandPermission() : int{ return $this->commandPermission; }
37 public function getPlayerPermission() : int{ return $this->playerPermission; }
39 public function getTargetActorUniqueId() : int{ return $this->targetActorUniqueId; }
47 public static function decode(ByteBufferReader $in) : self{
48 $targetActorUniqueId = LE::readSignedLong($in);
49 $playerPermission = Byte::readUnsigned($in);
50 $commandPermission = Byte::readUnsigned($in);
53 for($i = 0, $len = Byte::readUnsigned($in); $i < $len; $i++){
54 $abilityLayers[] = AbilitiesLayer::decode($in);
57 return new self($commandPermission, $playerPermission, $targetActorUniqueId, $abilityLayers);
60 public function encode(ByteBufferWriter $out) : void{
61 LE::writeSignedLong($out, $this->targetActorUniqueId);
62 Byte::writeUnsigned($out, $this->playerPermission);
63 Byte::writeUnsigned($out, $this->commandPermission);
65 Byte::writeUnsigned($out, count($this->abilityLayers));
66 foreach($this->abilityLayers as $abilityLayer){
67 $abilityLayer->encode($out);