PocketMine-MP 5.44.4 git-bc94a0da0c87abe7eb99d229a9ec672b3c405d11
Loading...
Searching...
No Matches
GraphicsOverrideParameterType.php
1<?php
2
3/*
4 * This file is part of BedrockProtocol.
5 * Copyright (C) 2014-2022 PocketMine Team <https://github.com/pmmp/BedrockProtocol>
6 *
7 * BedrockProtocol is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU Lesser General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 */
12
13declare(strict_types=1);
14
15namespace pocketmine\network\mcpe\protocol\types;
16
17enum GraphicsOverrideParameterType : int{
18 use PacketIntEnumTrait;
19
20 case SKY_ZENITH_COLOR = 0;
21 case SKY_HORIZON_COLOR = 1;
22 case HORIZON_BLEND_MIN = 2;
23 case HORIZON_BLEND_MAX = 3;
24 case HORIZON_BLEND_START = 4;
25 case HORIZON_BLEND_MIE_START = 5;
26 case RAYLEIGH_STRENGTH = 6;
27 case SUN_MIE_STRENGTH = 7;
28 case MOON_MIE_STRENGTH = 8;
29 case SUN_GLARE_SHAPE = 9;
30 case CHLOROPHYLL = 10;
31 case CDOM = 11;
32 case SUSPENDED_SEDIMENT = 12;
33 case WAVES_DEPTH = 13;
34 case WAVES_FREQUENCY = 14;
35 case WAVES_FREQUENCY_SCALING = 15;
36 case WAVES_SPEED = 16;
37 case WAVES_SPEED_SCALING = 17;
38 case WAVES_SHAPE = 18;
39 case WAVES_OCTAVES = 19;
40 case WAVES_MIX = 20;
41 case WAVES_PULL = 21;
42 case WAVES_DIRECTION_INCREMENT = 22;
43 case MIDTONES_CONTRAST = 23;
44 case HIGHLIGHTS_CONTRAST = 24;
45 case SHADOWS_CONTRAST = 25;
46 case HIGHLIGHTS_GAIN = 26;
47 case HIGHLIGHTS_GAMMA = 27;
48 case HIGHLIGHTS_OFFSET = 28;
49 case HIGHLIGHTS_SATURATION = 29;
50 case MIDTONES_GAIN = 30;
51 case MIDTONES_GAMMA = 31;
52 case MIDTONES_OFFSET = 32;
53 case MIDTONES_SATURATION = 33;
54 case SHADOWS_GAIN = 34;
55 case SHADOWS_GAMMA = 35;
56 case SHADOWS_OFFSET = 36;
57 case SHADOWS_SATURATION = 37;
58 case HIGHLIGHTS_MIN = 38;
59 case SHADOWS_MAX = 39;
60 case TEMPERATURE = 40;
61 case SUN_COLOR = 41;
62 case SUN_ILLUMINANCE = 42;
63 case MOON_COLOR = 43;
64 case MOON_ILLUMINANCE = 44;
65 case FLASH_COLOR = 45;
66 case FLASH_ILLUMINANCE = 46;
67 case AMBIENT_COLOR = 47;
68 case AMBIENT_ILLUMINANCE = 48;
69}