PocketMine-MP 5.44.3 git-327e8a1690982f1ac3634944d705ebad5d91f4ad
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LevelSoundEvent.php
1<?php
2
3/*
4 * This file is part of BedrockProtocol.
5 * Copyright (C) 2014-2022 PocketMine Team <https://github.com/pmmp/BedrockProtocol>
6 *
7 * BedrockProtocol is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU Lesser General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 */
12
13declare(strict_types=1);
14
15namespace pocketmine\network\mcpe\protocol\types;
16
21final class LevelSoundEvent{
22 private function __construct(){
23 //NOOP
24 }
25 public const ITEM_USE_ON = "item.use.on";
26 public const HIT = "hit";
27 public const STEP = "step";
28 public const FLY = "fly";
29 public const JUMP = "jump";
30 public const BREAK = "break";
31 public const PLACE = "place";
32 public const HEAVY_STEP = "heavy.step";
33 public const GALLOP = "gallop";
34 public const FALL = "fall";
35 public const AMBIENT = "ambient";
36 public const AMBIENT_BABY = "ambient.baby";
37 public const AMBIENT_IN_WATER = "ambient.in.water";
38 public const BREATHE = "breathe";
39 public const DEATH = "death";
40 public const DEATH_IN_WATER = "death.in.water";
41 public const DEATH_TO_ZOMBIE = "death.to.zombie";
42 public const HURT = "hurt";
43 public const HURT_IN_WATER = "hurt.in.water";
44 public const MAD = "mad";
45 public const BOOST = "boost";
46 public const BOW = "bow";
47 public const SQUISH_BIG = "squish.big";
48 public const SQUISH_SMALL = "squish.small";
49 public const FALL_BIG = "fall.big";
50 public const FALL_SMALL = "fall.small";
51 public const SPLASH = "splash";
52 public const FIZZ = "fizz";
53 public const FLAP = "flap";
54 public const SWIM = "swim";
55 public const DRINK = "drink";
56 public const EAT = "eat";
57 public const TAKEOFF = "takeoff";
58 public const SHAKE = "shake";
59 public const PLOP = "plop";
60 public const LAND = "land";
61 public const SADDLE = "saddle";
62 public const ARMOR = "armor";
63 public const MOB_ARMOR_STAND_PLACE = "mob.armor_stand.place";
64 public const ADD_CHEST = "add.chest";
65 public const THROW = "throw";
66 public const ATTACK = "attack";
67 public const ATTACK_NODAMAGE = "attack.nodamage";
68 public const ATTACK_STRONG = "attack.strong";
69 public const WARN = "warn";
70 public const SHEAR = "shear";
71 public const MILK = "milk";
72 public const THUNDER = "thunder";
73 public const EXPLODE = "explode";
74 public const FIRE = "fire";
75 public const IGNITE = "ignite";
76 public const FUSE = "fuse";
77 public const STARE = "stare";
78 public const SPAWN = "spawn";
79 public const SHOOT = "shoot";
80 public const BREAK_BLOCK = "break.block";
81 public const LAUNCH = "launch";
82 public const BLAST = "blast";
83 public const LARGE_BLAST = "large.blast";
84 public const TWINKLE = "twinkle";
85 public const REMEDY = "remedy";
86 public const UNFECT = "unfect";
87 public const LEVELUP = "levelup";
88 public const BOW_HIT = "bow.hit";
89 public const BULLET_HIT = "bullet.hit";
90 public const EXTINGUISH_FIRE = "extinguish.fire";
91 public const ITEM_FIZZ = "item.fizz";
92 public const CHEST_OPEN = "chest.open";
93 public const CHEST_CLOSED = "chest.closed";
94 public const SHULKERBOX_OPEN = "shulkerbox.open";
95 public const SHULKERBOX_CLOSED = "shulkerbox.closed";
96 public const ENDERCHEST_OPEN = "enderchest.open";
97 public const ENDERCHEST_CLOSED = "enderchest.closed";
98 public const POWER_ON = "power.on";
99 public const POWER_OFF = "power.off";
100 public const ATTACH = "attach";
101 public const DETACH = "detach";
102 public const DENY = "deny";
103 public const TRIPOD = "tripod";
104 public const POP = "pop";
105 public const DROP_SLOT = "drop.slot";
106 public const NOTE = "note";
107 public const THORNS = "thorns";
108 public const PISTON_IN = "piston.in";
109 public const PISTON_OUT = "piston.out";
110 public const PORTAL = "portal";
111 public const WATER = "water";
112 public const LAVA_POP = "lava.pop";
113 public const LAVA = "lava";
114 public const BURP = "burp";
115 public const BUCKET_FILL_WATER = "bucket.fill.water";
116 public const BUCKET_FILL_LAVA = "bucket.fill.lava";
117 public const BUCKET_EMPTY_WATER = "bucket.empty.water";
118 public const BUCKET_EMPTY_LAVA = "bucket.empty.lava";
119 public const ARMOR_EQUIP_CHAIN = "armor.equip_chain";
120 public const ARMOR_EQUIP_DIAMOND = "armor.equip_diamond";
121 public const ARMOR_EQUIP_GENERIC = "armor.equip_generic";
122 public const ARMOR_EQUIP_GOLD = "armor.equip_gold";
123 public const ARMOR_EQUIP_IRON = "armor.equip_iron";
124 public const ARMOR_EQUIP_LEATHER = "armor.equip_leather";
125 public const ARMOR_EQUIP_ELYTRA = "armor.equip_elytra";
126 public const RECORD_13 = "record.13";
127 public const RECORD_CAT = "record.cat";
128 public const RECORD_BLOCKS = "record.blocks";
129 public const RECORD_CHIRP = "record.chirp";
130 public const RECORD_FAR = "record.far";
131 public const RECORD_MALL = "record.mall";
132 public const RECORD_MELLOHI = "record.mellohi";
133 public const RECORD_STAL = "record.stal";
134 public const RECORD_STRAD = "record.strad";
135 public const RECORD_WARD = "record.ward";
136 public const RECORD_11 = "record.11";
137 public const RECORD_WAIT = "record.wait";
138 public const RECORD_NULL = "record.null";
139 public const FLOP = "flop";
140 public const ELDERGUARDIAN_CURSE = "elderguardian.curse";
141 public const MOB_WARNING = "mob.warning";
142 public const MOB_WARNING_BABY = "mob.warning.baby";
143 public const TELEPORT = "teleport";
144 public const SHULKER_OPEN = "shulker.open";
145 public const SHULKER_CLOSE = "shulker.close";
146 public const HAGGLE = "haggle";
147 public const HAGGLE_YES = "haggle.yes";
148 public const HAGGLE_NO = "haggle.no";
149 public const HAGGLE_IDLE = "haggle.idle";
150 public const CHORUSGROW = "chorusgrow";
151 public const CHORUSDEATH = "chorusdeath";
152 public const GLASS = "glass";
153 public const POTION_BREWED = "potion.brewed";
154 public const CAST_SPELL = "cast.spell";
155 public const PREPARE_ATTACK = "prepare.attack";
156 public const PREPARE_SUMMON = "prepare.summon";
157 public const PREPARE_WOLOLO = "prepare.wololo";
158 public const FANG = "fang";
159 public const CHARGE = "charge";
160 public const CAMERA_TAKE_PICTURE = "camera.take_picture";
161 public const LEASHKNOT_PLACE = "leashknot.place";
162 public const LEASHKNOT_BREAK = "leashknot.break";
163 public const GROWL = "growl";
164 public const WHINE = "whine";
165 public const PANT = "pant";
166 public const PURR = "purr";
167 public const PURREOW = "purreow";
168 public const DEATH_MIN_VOLUME = "death.min.volume";
169 public const DEATH_MID_VOLUME = "death.mid.volume";
170 public const IMITATE_BLAZE = "imitate.blaze";
171 public const IMITATE_CAVE_SPIDER = "imitate.cave_spider";
172 public const IMITATE_CREEPER = "imitate.creeper";
173 public const IMITATE_ELDER_GUARDIAN = "imitate.elder_guardian";
174 public const IMITATE_ENDER_DRAGON = "imitate.ender_dragon";
175 public const IMITATE_ENDERMAN = "imitate.enderman";
176 public const IMITATE_ENDERMITE = "imitate.endermite";
177 public const IMITATE_EVOCATION_ILLAGER = "imitate.evocation_illager";
178 public const IMITATE_GHAST = "imitate.ghast";
179 public const IMITATE_HUSK = "imitate.husk";
180 public const IMITATE_MAGMA_CUBE = "imitate.magma_cube";
181 public const IMITATE_POLAR_BEAR = "imitate.polar_bear";
182 public const IMITATE_SHULKER = "imitate.shulker";
183 public const IMITATE_SILVERFISH = "imitate.silverfish";
184 public const IMITATE_SKELETON = "imitate.skeleton";
185 public const IMITATE_SLIME = "imitate.slime";
186 public const IMITATE_SPIDER = "imitate.spider";
187 public const IMITATE_STRAY = "imitate.stray";
188 public const IMITATE_VEX = "imitate.vex";
189 public const IMITATE_VINDICATION_ILLAGER = "imitate.vindication_illager";
190 public const IMITATE_WITCH = "imitate.witch";
191 public const IMITATE_WITHER = "imitate.wither";
192 public const IMITATE_WITHER_SKELETON = "imitate.wither_skeleton";
193 public const IMITATE_WOLF = "imitate.wolf";
194 public const IMITATE_ZOMBIE = "imitate.zombie";
195 public const IMITATE_ZOMBIE_PIGMAN = "imitate.zombie_pigman";
196 public const IMITATE_ZOMBIE_VILLAGER = "imitate.zombie_villager";
197 public const BLOCK_END_PORTAL_FRAME_FILL = "block.end_portal_frame.fill";
198 public const BLOCK_END_PORTAL_SPAWN = "block.end_portal.spawn";
199 public const RANDOM_ANVIL_USE = "random.anvil_use";
200 public const BOTTLE_DRAGONBREATH = "bottle.dragonbreath";
201 public const PORTAL_TRAVEL = "portal.travel";
202 public const ITEM_TRIDENT_HIT = "item.trident.hit";
203 public const ITEM_TRIDENT_RETURN = "item.trident.return";
204 public const ITEM_TRIDENT_RIPTIDE_1 = "item.trident.riptide_1";
205 public const ITEM_TRIDENT_RIPTIDE_2 = "item.trident.riptide_2";
206 public const ITEM_TRIDENT_RIPTIDE_3 = "item.trident.riptide_3";
207 public const ITEM_TRIDENT_THROW = "item.trident.throw";
208 public const ITEM_TRIDENT_THUNDER = "item.trident.thunder";
209 public const ITEM_TRIDENT_HIT_GROUND = "item.trident.hit_ground";
210 public const DEFAULT = "default";
211 public const BLOCK_FLETCHING_TABLE_USE = "block.fletching_table.use";
212 public const ELEMCONSTRUCT_OPEN = "elemconstruct.open";
213 public const ICEBOMB_HIT = "icebomb.hit";
214 public const BALLOONPOP = "balloonpop";
215 public const LT_REACTION_ICEBOMB = "lt.reaction.icebomb";
216 public const LT_REACTION_BLEACH = "lt.reaction.bleach";
217 public const LT_REACTION_EPASTE = "lt.reaction.epaste";
218 public const LT_REACTION_EPASTE2 = "lt.reaction.epaste2";
219 public const LT_REACTION_GLOW_STICK = "lt.reaction.glow_stick";
220 public const LT_REACTION_GLOW_STICK_2 = "lt.reaction.glow_stick_2";
221 public const LT_REACTION_LUMINOL = "lt.reaction.luminol";
222 public const LT_REACTION_SALT = "lt.reaction.salt";
223 public const LT_REACTION_FERTILIZER = "lt.reaction.fertilizer";
224 public const LT_REACTION_FIREBALL = "lt.reaction.fireball";
225 public const LT_REACTION_MGSALT = "lt.reaction.mgsalt";
226 public const LT_REACTION_MISCFIRE = "lt.reaction.miscfire";
227 public const LT_REACTION_FIRE = "lt.reaction.fire";
228 public const LT_REACTION_MISCEXPLOSION = "lt.reaction.miscexplosion";
229 public const LT_REACTION_MISCMYSTICAL = "lt.reaction.miscmystical";
230 public const LT_REACTION_MISCMYSTICAL2 = "lt.reaction.miscmystical2";
231 public const LT_REACTION_PRODUCT = "lt.reaction.product";
232 public const SPARKLER_USE = "sparkler.use";
233 public const GLOWSTICK_USE = "glowstick.use";
234 public const SPARKLER_ACTIVE = "sparkler.active";
235 public const CONVERT_TO_DROWNED = "convert_to_drowned";
236 public const BUCKET_FILL_FISH = "bucket.fill.fish";
237 public const BUCKET_EMPTY_FISH = "bucket.empty.fish";
238 public const BUBBLE_UP = "bubble.up";
239 public const BUBBLE_DOWN = "bubble.down";
240 public const BUBBLE_POP = "bubble.pop";
241 public const BUBBLE_UPINSIDE = "bubble.upinside";
242 public const BUBBLE_DOWNINSIDE = "bubble.downinside";
243 public const HURT_BABY = "hurt.baby";
244 public const DEATH_BABY = "death.baby";
245 public const STEP_BABY = "step.baby";
246 public const SPAWN_BABY = "spawn.baby";
247 public const BORN = "born";
248 public const BLOCK_TURTLE_EGG_BREAK = "block.turtle_egg.break";
249 public const BLOCK_TURTLE_EGG_CRACK = "block.turtle_egg.crack";
250 public const BLOCK_TURTLE_EGG_HATCH = "block.turtle_egg.hatch";
251 public const LAY_EGG = "lay_egg";
252 public const BLOCK_TURTLE_EGG_ATTACK = "block.turtle_egg.attack";
253 public const BEACON_ACTIVATE = "beacon.activate";
254 public const BEACON_AMBIENT = "beacon.ambient";
255 public const BEACON_DEACTIVATE = "beacon.deactivate";
256 public const BEACON_POWER = "beacon.power";
257 public const CONDUIT_ACTIVATE = "conduit.activate";
258 public const CONDUIT_AMBIENT = "conduit.ambient";
259 public const CONDUIT_ATTACK = "conduit.attack";
260 public const CONDUIT_DEACTIVATE = "conduit.deactivate";
261 public const CONDUIT_SHORT = "conduit.short";
262 public const SWOOP = "swoop";
263 public const BLOCK_BAMBOO_SAPLING_PLACE = "block.bamboo_sapling.place";
264 public const PRESNEEZE = "presneeze";
265 public const SNEEZE = "sneeze";
266 public const AMBIENT_TAME = "ambient.tame";
267 public const SCARED = "scared";
268 public const BLOCK_SCAFFOLDING_CLIMB = "block.scaffolding.climb";
269 public const CROSSBOW_LOADING_START = "crossbow.loading.start";
270 public const CROSSBOW_LOADING_MIDDLE = "crossbow.loading.middle";
271 public const CROSSBOW_LOADING_END = "crossbow.loading.end";
272 public const CROSSBOW_SHOOT = "crossbow.shoot";
273 public const CROSSBOW_QUICK_CHARGE_START = "crossbow.quick_charge.start";
274 public const CROSSBOW_QUICK_CHARGE_MIDDLE = "crossbow.quick_charge.middle";
275 public const CROSSBOW_QUICK_CHARGE_END = "crossbow.quick_charge.end";
276 public const AMBIENT_AGGRESSIVE = "ambient.aggressive";
277 public const AMBIENT_WORRIED = "ambient.worried";
278 public const CANT_BREED = "cant_breed";
279 public const ITEM_SHIELD_BLOCK = "item.shield.block";
280 public const ITEM_BOOK_PUT = "item.book.put";
281 public const BLOCK_GRINDSTONE_USE = "block.grindstone.use";
282 public const BLOCK_BELL_HIT = "block.bell.hit";
283 public const BLOCK_CAMPFIRE_CRACKLE = "block.campfire.crackle";
284 public const ROAR = "roar";
285 public const STUN = "stun";
286 public const BLOCK_SWEET_BERRY_BUSH_HURT = "block.sweet_berry_bush.hurt";
287 public const BLOCK_SWEET_BERRY_BUSH_PICK = "block.sweet_berry_bush.pick";
288 public const BLOCK_CARTOGRAPHY_TABLE_USE = "block.cartography_table.use";
289 public const BLOCK_STONECUTTER_USE = "block.stonecutter.use";
290 public const BLOCK_COMPOSTER_EMPTY = "block.composter.empty";
291 public const BLOCK_COMPOSTER_FILL = "block.composter.fill";
292 public const BLOCK_COMPOSTER_FILL_SUCCESS = "block.composter.fill_success";
293 public const BLOCK_COMPOSTER_READY = "block.composter.ready";
294 public const BLOCK_BARREL_OPEN = "block.barrel.open";
295 public const BLOCK_BARREL_CLOSE = "block.barrel.close";
296 public const RAID_HORN = "raid.horn";
297 public const BLOCK_LOOM_USE = "block.loom.use";
298 public const AMBIENT_IN_RAID = "ambient.in.raid";
299 public const UI_CARTOGRAPHY_TABLE_TAKE_RESULT = "ui.cartography_table.take_result";
300 public const UI_STONECUTTER_TAKE_RESULT = "ui.stonecutter.take_result";
301 public const UI_LOOM_TAKE_RESULT = "ui.loom.take_result";
302 public const BLOCK_SMOKER_SMOKE = "block.smoker.smoke";
303 public const BLOCK_BLASTFURNACE_FIRE_CRACKLE = "block.blastfurnace.fire_crackle";
304 public const BLOCK_SMITHING_TABLE_USE = "block.smithing_table.use";
305 public const SCREECH = "screech";
306 public const SLEEP = "sleep";
307 public const BLOCK_FURNACE_LIT = "block.furnace.lit";
308 public const CONVERT_MOOSHROOM = "convert_mooshroom";
309 public const MILK_SUSPICIOUSLY = "milk_suspiciously";
310 public const CELEBRATE = "celebrate";
311 public const JUMP_PREVENT = "jump.prevent";
312 public const AMBIENT_POLLINATE = "ambient.pollinate";
313 public const BLOCK_BEEHIVE_DRIP = "block.beehive.drip";
314 public const BLOCK_BEEHIVE_ENTER = "block.beehive.enter";
315 public const BLOCK_BEEHIVE_EXIT = "block.beehive.exit";
316 public const BLOCK_BEEHIVE_WORK = "block.beehive.work";
317 public const BLOCK_BEEHIVE_SHEAR = "block.beehive.shear";
318 public const DRINK_HONEY = "drink.honey";
319 public const AMBIENT_CAVE = "ambient.cave";
320 public const RETREAT = "retreat";
321 public const CONVERTED_TO_ZOMBIFIED = "converted_to_zombified";
322 public const ADMIRE = "admire";
323 public const STEP_LAVA = "step_lava";
324 public const TEMPT = "tempt";
325 public const PANIC = "panic";
326 public const ANGRY = "angry";
327 public const AMBIENT_WARPED_FOREST_MOOD = "ambient.warped_forest.mood";
328 public const AMBIENT_SOULSAND_VALLEY_MOOD = "ambient.soulsand_valley.mood";
329 public const AMBIENT_NETHER_WASTES_MOOD = "ambient.nether_wastes.mood";
330 public const AMBIENT_BASALT_DELTAS_MOOD = "ambient.basalt_deltas.mood";
331 public const AMBIENT_CRIMSON_FOREST_MOOD = "ambient.crimson_forest.mood";
332 public const RESPAWN_ANCHOR_CHARGE = "respawn_anchor.charge";
333 public const RESPAWN_ANCHOR_DEPLETE = "respawn_anchor.deplete";
334 public const RESPAWN_ANCHOR_SET_SPAWN = "respawn_anchor.set_spawn";
335 public const RESPAWN_ANCHOR_AMBIENT = "respawn_anchor.ambient";
336 public const PARTICLE_SOUL_ESCAPE_QUIET = "particle.soul_escape.quiet";
337 public const PARTICLE_SOUL_ESCAPE_LOUD = "particle.soul_escape.loud";
338 public const RECORD_PIGSTEP = "record.pigstep";
339 public const LODESTONE_COMPASS_LINK_COMPASS_TO_LODESTONE = "lodestone_compass.link_compass_to_lodestone";
340 public const SMITHING_TABLE_USE = "smithing_table.use";
341 public const ARMOR_EQUIP_NETHERITE = "armor.equip_netherite";
342 public const AMBIENT_WARPED_FOREST_LOOP = "ambient.warped_forest.loop";
343 public const AMBIENT_SOULSAND_VALLEY_LOOP = "ambient.soulsand_valley.loop";
344 public const AMBIENT_NETHER_WASTES_LOOP = "ambient.nether_wastes.loop";
345 public const AMBIENT_BASALT_DELTAS_LOOP = "ambient.basalt_deltas.loop";
346 public const AMBIENT_CRIMSON_FOREST_LOOP = "ambient.crimson_forest.loop";
347 public const AMBIENT_WARPED_FOREST_ADDITIONS = "ambient.warped_forest.additions";
348 public const AMBIENT_SOULSAND_VALLEY_ADDITIONS = "ambient.soulsand_valley.additions";
349 public const AMBIENT_NETHER_WASTES_ADDITIONS = "ambient.nether_wastes.additions";
350 public const AMBIENT_BASALT_DELTAS_ADDITIONS = "ambient.basalt_deltas.additions";
351 public const AMBIENT_CRIMSON_FOREST_ADDITIONS = "ambient.crimson_forest.additions";
352 public const POWER_ON_SCULK_SENSOR = "power.on.sculk_sensor";
353 public const POWER_OFF_SCULK_SENSOR = "power.off.sculk_sensor";
354 public const BUCKET_FILL_POWDER_SNOW = "bucket.fill.powder_snow";
355 public const BUCKET_EMPTY_POWDER_SNOW = "bucket.empty.powder_snow";
356 public const CAULDRON_DRIP_WATER_POINTED_DRIPSTONE = "cauldron_drip.water.pointed_dripstone";
357 public const CAULDRON_DRIP_LAVA_POINTED_DRIPSTONE = "cauldron_drip.lava.pointed_dripstone";
358 public const DRIP_WATER_POINTED_DRIPSTONE = "drip.water.pointed_dripstone";
359 public const DRIP_LAVA_POINTED_DRIPSTONE = "drip.lava.pointed_dripstone";
360 public const PICK_BERRIES_CAVE_VINES = "pick_berries.cave_vines";
361 public const TILT_DOWN_BIG_DRIPLEAF = "tilt_down.big_dripleaf";
362 public const TILT_UP_BIG_DRIPLEAF = "tilt_up.big_dripleaf";
363 public const COPPER_WAX_ON = "copper.wax.on";
364 public const COPPER_WAX_OFF = "copper.wax.off";
365 public const SCRAPE = "scrape";
366 public const MOB_PLAYER_HURT_DROWN = "mob.player.hurt_drown";
367 public const MOB_PLAYER_HURT_ON_FIRE = "mob.player.hurt_on_fire";
368 public const MOB_PLAYER_HURT_FREEZE = "mob.player.hurt_freeze";
369 public const ITEM_SPYGLASS_USE = "item.spyglass.use";
370 public const ITEM_SPYGLASS_STOP_USING = "item.spyglass.stop_using";
371 public const CHIME_AMETHYST_BLOCK = "chime.amethyst_block";
372 public const AMBIENT_SCREAMER = "ambient.screamer";
373 public const HURT_SCREAMER = "hurt.screamer";
374 public const DEATH_SCREAMER = "death.screamer";
375 public const MILK_SCREAMER = "milk.screamer";
376 public const JUMP_TO_BLOCK = "jump_to_block";
377 public const PRE_RAM = "pre_ram";
378 public const PRE_RAM_SCREAMER = "pre_ram.screamer";
379 public const RAM_IMPACT = "ram_impact";
380 public const RAM_IMPACT_SCREAMER = "ram_impact.screamer";
381 public const SQUID_INK_SQUIRT = "squid.ink_squirt";
382 public const GLOW_SQUID_INK_SQUIRT = "glow_squid.ink_squirt";
383 public const CONVERT_TO_STRAY = "convert_to_stray";
384 public const CAKE_ADD_CANDLE = "cake.add_candle";
385 public const EXTINGUISH_CANDLE = "extinguish.candle";
386 public const AMBIENT_CANDLE = "ambient.candle";
387 public const BLOCK_CLICK = "block.click";
388 public const BLOCK_CLICK_FAIL = "block.click.fail";
389 public const BLOCK_SCULK_CATALYST_BLOOM = "block.sculk_catalyst.bloom";
390 public const BLOCK_SCULK_SHRIEKER_SHRIEK = "block.sculk_shrieker.shriek";
391 public const NEARBY_CLOSE = "nearby_close";
392 public const NEARBY_CLOSER = "nearby_closer";
393 public const NEARBY_CLOSEST = "nearby_closest";
394 public const AGITATED = "agitated";
395 public const RECORD_OTHERSIDE = "record.otherside";
396 public const TONGUE = "tongue";
397 public const IRONGOLEM_CRACK = "irongolem.crack";
398 public const IRONGOLEM_REPAIR = "irongolem.repair";
399 public const LISTENING = "listening";
400 public const HEARTBEAT = "heartbeat";
401 public const HORN_BREAK = "horn_break";
402 public const BLOCK_SCULK_SPREAD = "block.sculk.spread";
403 public const CHARGE_SCULK = "charge.sculk";
404 public const BLOCK_SCULK_SENSOR_PLACE = "block.sculk_sensor.place";
405 public const BLOCK_SCULK_SHRIEKER_PLACE = "block.sculk_shrieker.place";
406 public const HORN_CALL0 = "horn_call0";
407 public const HORN_CALL1 = "horn_call1";
408 public const HORN_CALL2 = "horn_call2";
409 public const HORN_CALL3 = "horn_call3";
410 public const HORN_CALL4 = "horn_call4";
411 public const HORN_CALL5 = "horn_call5";
412 public const HORN_CALL6 = "horn_call6";
413 public const HORN_CALL7 = "horn_call7";
414 public const IMITATE_WARDEN = "imitate.warden";
415 public const LISTENING_ANGRY = "listening_angry";
416 public const ITEM_GIVEN = "item_given";
417 public const ITEM_TAKEN = "item_taken";
418 public const DISAPPEARED = "disappeared";
419 public const REAPPEARED = "reappeared";
420 public const DRINK_MILK = "drink.milk";
421 public const BLOCK_FROG_SPAWN_HATCH = "block.frog_spawn.hatch";
422 public const LAY_SPAWN = "lay_spawn";
423 public const BLOCK_FROG_SPAWN_BREAK = "block.frog_spawn.break";
424 public const SONIC_BOOM = "sonic_boom";
425 public const SONIC_CHARGE = "sonic_charge";
426 public const ITEM_THROWN = "item_thrown";
427 public const RECORD_5 = "record.5";
428 public const CONVERT_TO_FROG = "convert_to_frog";
429 public const BLOCK_ENCHANTING_TABLE_USE = "block.enchanting_table.use";
430 public const STEP_SAND = "step_sand";
431 public const DASH_READY = "dash_ready";
432 public const BUNDLE_DROP_CONTENTS = "bundle.drop_contents";
433 public const BUNDLE_INSERT = "bundle.insert";
434 public const BUNDLE_REMOVE_ONE = "bundle.remove_one";
435 public const PRESSURE_PLATE_CLICK_OFF = "pressure_plate.click_off";
436 public const PRESSURE_PLATE_CLICK_ON = "pressure_plate.click_on";
437 public const BUTTON_CLICK_OFF = "button.click_off";
438 public const BUTTON_CLICK_ON = "button.click_on";
439 public const DOOR_OPEN = "door.open";
440 public const DOOR_CLOSE = "door.close";
441 public const TRAPDOOR_OPEN = "trapdoor.open";
442 public const TRAPDOOR_CLOSE = "trapdoor.close";
443 public const FENCE_GATE_OPEN = "fence_gate.open";
444 public const FENCE_GATE_CLOSE = "fence_gate.close";
445 public const INSERT = "insert";
446 public const PICKUP = "pickup";
447 public const INSERT_ENCHANTED = "insert_enchanted";
448 public const PICKUP_ENCHANTED = "pickup_enchanted";
449 public const BRUSH = "brush";
450 public const BRUSH_COMPLETED = "brush_completed";
451 public const SHATTER_POT = "shatter_pot";
452 public const BREAK_POT = "break_pot";
453 public const BLOCK_SNIFFER_EGG_CRACK = "block.sniffer_egg.crack";
454 public const BLOCK_SNIFFER_EGG_HATCH = "block.sniffer_egg.hatch";
455 public const BLOCK_SIGN_WAXED_INTERACT_FAIL = "block.sign.waxed_interact_fail";
456 public const RECORD_RELIC = "record.relic";
457 public const NOTE_BASS = "note.bass";
458 public const PUMPKIN_CARVE = "pumpkin.carve";
459 public const MOB_HUSK_CONVERT_TO_ZOMBIE = "mob.husk.convert_to_zombie";
460 public const MOB_PIG_DEATH = "mob.pig.death";
461 public const MOB_HOGLIN_CONVERTED_TO_ZOMBIFIED = "mob.hoglin.converted_to_zombified";
462 public const AMBIENT_UNDERWATER_ENTER = "ambient.underwater.enter";
463 public const AMBIENT_UNDERWATER_EXIT = "ambient.underwater.exit";
464 public const BOTTLE_FILL = "bottle.fill";
465 public const BOTTLE_EMPTY = "bottle.empty";
466 public const CRAFTER_CRAFT = "crafter.craft";
467 public const CRAFTER_FAIL = "crafter.fail";
468 public const BLOCK_DECORATED_POT_INSERT = "block.decorated_pot.insert";
469 public const BLOCK_DECORATED_POT_INSERT_FAIL = "block.decorated_pot.insert_fail";
470 public const CRAFTER_DISABLE_SLOT = "crafter.disable_slot";
471 public const TRIAL_SPAWNER_OPEN_SHUTTER = "trial_spawner.open_shutter";
472 public const TRIAL_SPAWNER_EJECT_ITEM = "trial_spawner.eject_item";
473 public const TRIAL_SPAWNER_DETECT_PLAYER = "trial_spawner.detect_player";
474 public const TRIAL_SPAWNER_SPAWN_MOB = "trial_spawner.spawn_mob";
475 public const TRIAL_SPAWNER_CLOSE_SHUTTER = "trial_spawner.close_shutter";
476 public const TRIAL_SPAWNER_AMBIENT = "trial_spawner.ambient";
477 public const BLOCK_COPPER_BULB_TURN_ON = "block.copper_bulb.turn_on";
478 public const BLOCK_COPPER_BULB_TURN_OFF = "block.copper_bulb.turn_off";
479 public const AMBIENT_IN_AIR = "ambient.in.air";
480 public const BREEZE_WIND_CHARGE_BURST = "breeze_wind_charge.burst";
481 public const IMITATE_BREEZE = "imitate.breeze";
482 public const MOB_ARMADILLO_BRUSH = "mob.armadillo.brush";
483 public const MOB_ARMADILLO_SCUTE_DROP = "mob.armadillo.scute_drop";
484 public const ARMOR_EQUIP_WOLF = "armor.equip_wolf";
485 public const ARMOR_UNEQUIP_WOLF = "armor.unequip_wolf";
486 public const REFLECT = "reflect";
487 public const VAULT_OPEN_SHUTTER = "vault.open_shutter";
488 public const VAULT_CLOSE_SHUTTER = "vault.close_shutter";
489 public const VAULT_EJECT_ITEM = "vault.eject_item";
490 public const VAULT_INSERT_ITEM = "vault.insert_item";
491 public const VAULT_INSERT_ITEM_FAIL = "vault.insert_item_fail";
492 public const VAULT_AMBIENT = "vault.ambient";
493 public const VAULT_ACTIVATE = "vault.activate";
494 public const VAULT_DEACTIVATE = "vault.deactivate";
495 public const HURT_REDUCED = "hurt.reduced";
496 public const WIND_CHARGE_BURST = "wind_charge.burst";
497 public const IMITATE_BOGGED = "imitate.bogged";
498 public const ARMOR_CRACK_WOLF = "armor.crack_wolf";
499 public const ARMOR_BREAK_WOLF = "armor.break_wolf";
500 public const ARMOR_REPAIR_WOLF = "armor.repair_wolf";
501 public const MACE_SMASH_AIR = "mace.smash_air";
502 public const MACE_SMASH_GROUND = "mace.smash_ground";
503 public const TRIAL_SPAWNER_CHARGE_ACTIVATE = "trial_spawner.charge_activate";
504 public const TRIAL_SPAWNER_AMBIENT_OMINOUS = "trial_spawner.ambient_ominous";
505 public const OMINOUS_ITEM_SPAWNER_SPAWN_ITEM = "ominous_item_spawner.spawn_item";
506 public const OMINOUS_BOTTLE_END_USE = "ominous_bottle.end_use";
507 public const MACE_HEAVY_SMASH_GROUND = "mace.heavy_smash_ground";
508 public const OMINOUS_ITEM_SPAWNER_SPAWN_ITEM_BEGIN = "ominous_item_spawner.spawn_item_begin";
509 public const APPLY_EFFECT_BAD_OMEN = "apply_effect.bad_omen";
510 public const APPLY_EFFECT_RAID_OMEN = "apply_effect.raid_omen";
511 public const APPLY_EFFECT_TRIAL_OMEN = "apply_effect.trial_omen";
512 public const OMINOUS_ITEM_SPAWNER_ABOUT_TO_SPAWN_ITEM = "ominous_item_spawner.about_to_spawn_item";
513 public const RECORD_CREATOR = "record.creator";
514 public const RECORD_CREATOR_MUSIC_BOX = "record.creator_music_box";
515 public const RECORD_PRECIPICE = "record.precipice";
516 public const VAULT_REJECT_REWARDED_PLAYER = "vault.reject_rewarded_player";
517 public const IMITATE_DROWNED = "imitate.drowned";
518 public const IMITATE_CREAKING = "imitate.creaking";
519 public const BUNDLE_INSERT_FAIL = "bundle.insert_fail";
520 public const SPONGE_ABSORB = "sponge.absorb";
521 public const BLOCK_CREAKING_HEART_TRAIL = "block.creaking_heart.trail";
522 public const CREAKING_HEART_SPAWN = "creaking_heart_spawn";
523 public const ACTIVATE = "activate";
524 public const DEACTIVATE = "deactivate";
525 public const FREEZE = "freeze";
526 public const UNFREEZE = "unfreeze";
527 public const OPEN = "open";
528 public const OPEN_LONG = "open_long";
529 public const CLOSE = "close";
530 public const CLOSE_LONG = "close_long";
531 public const IMITATE_PHANTOM = "imitate.phantom";
532 public const IMITATE_ZOGLIN = "imitate.zoglin";
533 public const IMITATE_GUARDIAN = "imitate.guardian";
534 public const IMITATE_RAVAGER = "imitate.ravager";
535 public const IMITATE_PILLAGER = "imitate.pillager";
536 public const PLACE_IN_WATER = "place_in_water";
537 public const STATE_CHANGE = "state_change";
538 public const IMITATE_HAPPY_GHAST = "imitate.happy_ghast";
539 public const ARMOR_UNEQUIP_GENERIC = "armor.unequip_generic";
540 public const RECORD_TEARS = "record.tears";
541 public const AMBIENT_WEATHER_THE_END_LIGHT_FLASH = "ambient.weather.the_end_light_flash";
542 public const LEAD_LEASH = "lead.leash";
543 public const LEAD_UNLEASH = "lead.unleash";
544 public const LEAD_BREAK = "lead.break";
545 public const UNSADDLE = "unsaddle";
546 public const ARMOR_EQUIP_COPPER = "armor.equip_copper";
547 public const RECORD_LAVA_CHICKEN = "record.lava_chicken";
548 public const PLACE_ITEM = "place_item";
549 public const SINGLE_SWAP = "single_swap";
550 public const MULTI_SWAP = "multi_swap";
551 public const ITEM_ENCHANT_LUNGE1 = "item.enchant.lunge1";
552 public const ITEM_ENCHANT_LUNGE2 = "item.enchant.lunge2";
553 public const ITEM_ENCHANT_LUNGE3 = "item.enchant.lunge3";
554 public const ATTACK_CRITICAL = "attack.critical";
555 public const ITEM_SPEAR_ATTACK_HIT = "item.spear.attack_hit";
556 public const ITEM_SPEAR_ATTACK_MISS = "item.spear.attack_miss";
557 public const ITEM_WOODEN_SPEAR_ATTACK_HIT = "item.wooden_spear.attack_hit";
558 public const ITEM_WOODEN_SPEAR_ATTACK_MISS = "item.wooden_spear.attack_miss";
559 public const IMITATE_PARCHED = "imitate.parched";
560 public const IMITATE_CAMEL_HUSK = "imitate.camel_husk";
561 public const ITEM_SPEAR_USE = "item.spear.use";
562 public const ITEM_WOODEN_SPEAR_USE = "item.wooden_spear.use";
563 public const SADDLE_IN_WATER = "saddle_in_water";
564 public const ITEM_STONE_SPEAR_ATTACK_HIT = "item.stone_spear.attack_hit";
565 public const ITEM_IRON_SPEAR_ATTACK_HIT = "item.iron_spear.attack_hit";
566 public const ITEM_COPPER_SPEAR_ATTACK_HIT = "item.copper_spear.attack_hit";
567 public const ITEM_GOLDEN_SPEAR_ATTACK_HIT = "item.golden_spear.attack_hit";
568 public const ITEM_DIAMOND_SPEAR_ATTACK_HIT = "item.diamond_spear.attack_hit";
569 public const ITEM_NETHERITE_SPEAR_ATTACK_HIT = "item.netherite_spear.attack_hit";
570 public const ITEM_STONE_SPEAR_ATTACK_MISS = "item.stone_spear.attack_miss";
571 public const ITEM_IRON_SPEAR_ATTACK_MISS = "item.iron_spear.attack_miss";
572 public const ITEM_COPPER_SPEAR_ATTACK_MISS = "item.copper_spear.attack_miss";
573 public const ITEM_GOLDEN_SPEAR_ATTACK_MISS = "item.golden_spear.attack_miss";
574 public const ITEM_DIAMOND_SPEAR_ATTACK_MISS = "item.diamond_spear.attack_miss";
575 public const ITEM_NETHERITE_SPEAR_ATTACK_MISS = "item.netherite_spear.attack_miss";
576 public const ITEM_STONE_SPEAR_USE = "item.stone_spear.use";
577 public const ITEM_IRON_SPEAR_USE = "item.iron_spear.use";
578 public const ITEM_COPPER_SPEAR_USE = "item.copper_spear.use";
579 public const ITEM_GOLDEN_SPEAR_USE = "item.golden_spear.use";
580 public const ITEM_DIAMOND_SPEAR_USE = "item.diamond_spear.use";
581 public const ITEM_NETHERITE_SPEAR_USE = "item.netherite_spear.use";
582 public const PAUSE_GROWTH = "pause_growth";
583 public const RESET_GROWTH = "reset_growth";
584 public const PUSHED_BY_PLAYER = "pushed_by_player";
585 public const BOUNCE = "bounce";
586 public const SLIME_LANDING = "slime_landing";
587 public const ABSORB_BLOCK = "absorb_block";
588 public const EJECT_BLOCK = "eject_block";
589 public const GEYSER_ERUPTION_START = "geyser_eruption_start";
590 public const GEYSER_ERUPTION_ACTIVE = "geyser_eruption_active";
591 public const RECORD_BOUNCE = "record.bounce";
592 public const BUCKET_FILL_LAND_ANIMAL = "bucket.fill.land_animal";
593 public const BUCKET_EMPTY_LAND_ANIMAL = "bucket.empty.land_animal";
594 public const GEYSER_CONTINUOUS_ERUPTION_START = "geyser_continuous_eruption_start";
595 public const GEYSER_CONTINUOUS_ERUPTION_ACTIVE = "geyser_continuous_eruption_active";
596
597}