22    private function __construct(){
 
   26    public const ITEM_USE_ON = 0;
 
   28    public const STEP = 2;
 
   30    public const JUMP = 4;
 
   31    public const BREAK = 5;
 
   32    public const PLACE = 6;
 
   33    public const HEAVY_STEP = 7;
 
   34    public const GALLOP = 8;
 
   35    public const FALL = 9;
 
   36    public const AMBIENT = 10;
 
   37    public const AMBIENT_BABY = 11;
 
   38    public const AMBIENT_IN_WATER = 12;
 
   39    public const BREATHE = 13;
 
   40    public const DEATH = 14;
 
   41    public const DEATH_IN_WATER = 15;
 
   42    public const DEATH_TO_ZOMBIE = 16;
 
   43    public const HURT = 17;
 
   44    public const HURT_IN_WATER = 18;
 
   45    public const MAD = 19;
 
   46    public const BOOST = 20;
 
   47    public const BOW = 21;
 
   48    public const SQUISH_BIG = 22;
 
   49    public const SQUISH_SMALL = 23;
 
   50    public const FALL_BIG = 24;
 
   51    public const FALL_SMALL = 25;
 
   52    public const SPLASH = 26;
 
   53    public const FIZZ = 27;
 
   54    public const FLAP = 28;
 
   55    public const SWIM = 29;
 
   56    public const DRINK = 30;
 
   57    public const EAT = 31;
 
   58    public const TAKEOFF = 32;
 
   59    public const SHAKE = 33;
 
   60    public const PLOP = 34;
 
   61    public const LAND = 35;
 
   62    public const SADDLE = 36;
 
   63    public const ARMOR = 37;
 
   64    public const MOB_ARMOR_STAND_PLACE = 38;
 
   65    public const ADD_CHEST = 39;
 
   66    public const THROW = 40;
 
   67    public const ATTACK = 41;
 
   68    public const ATTACK_NODAMAGE = 42;
 
   69    public const ATTACK_STRONG = 43;
 
   70    public const WARN = 44;
 
   71    public const SHEAR = 45;
 
   72    public const MILK = 46;
 
   73    public const THUNDER = 47;
 
   74    public const EXPLODE = 48;
 
   75    public const FIRE = 49;
 
   76    public const IGNITE = 50;
 
   77    public const FUSE = 51;
 
   78    public const STARE = 52;
 
   79    public const SPAWN = 53;
 
   80    public const SHOOT = 54;
 
   81    public const BREAK_BLOCK = 55;
 
   82    public const LAUNCH = 56;
 
   83    public const BLAST = 57;
 
   84    public const LARGE_BLAST = 58;
 
   85    public const TWINKLE = 59;
 
   86    public const REMEDY = 60;
 
   87    public const UNFECT = 61;
 
   88    public const LEVELUP = 62;
 
   89    public const BOW_HIT = 63;
 
   90    public const BULLET_HIT = 64;
 
   91    public const EXTINGUISH_FIRE = 65;
 
   92    public const ITEM_FIZZ = 66;
 
   93    public const CHEST_OPEN = 67;
 
   94    public const CHEST_CLOSED = 68;
 
   95    public const SHULKERBOX_OPEN = 69;
 
   96    public const SHULKERBOX_CLOSED = 70;
 
   97    public const ENDERCHEST_OPEN = 71;
 
   98    public const ENDERCHEST_CLOSED = 72;
 
   99    public const POWER_ON = 73;
 
  100    public const POWER_OFF = 74;
 
  101    public const ATTACH = 75;
 
  102    public const DETACH = 76;
 
  103    public const DENY = 77;
 
  104    public const TRIPOD = 78;
 
  105    public const POP = 79;
 
  106    public const DROP_SLOT = 80;
 
  107    public const NOTE = 81;
 
  108    public const THORNS = 82;
 
  109    public const PISTON_IN = 83;
 
  110    public const PISTON_OUT = 84;
 
  111    public const PORTAL = 85;
 
  112    public const WATER = 86;
 
  113    public const LAVA_POP = 87;
 
  114    public const LAVA = 88;
 
  115    public const BURP = 89;
 
  116    public const BUCKET_FILL_WATER = 90;
 
  117    public const BUCKET_FILL_LAVA = 91;
 
  118    public const BUCKET_EMPTY_WATER = 92;
 
  119    public const BUCKET_EMPTY_LAVA = 93;
 
  120    public const ARMOR_EQUIP_CHAIN = 94;
 
  121    public const ARMOR_EQUIP_DIAMOND = 95;
 
  122    public const ARMOR_EQUIP_GENERIC = 96;
 
  123    public const ARMOR_EQUIP_GOLD = 97;
 
  124    public const ARMOR_EQUIP_IRON = 98;
 
  125    public const ARMOR_EQUIP_LEATHER = 99;
 
  126    public const ARMOR_EQUIP_ELYTRA = 100;
 
  127    public const RECORD_13 = 101;
 
  128    public const RECORD_CAT = 102;
 
  129    public const RECORD_BLOCKS = 103;
 
  130    public const RECORD_CHIRP = 104;
 
  131    public const RECORD_FAR = 105;
 
  132    public const RECORD_MALL = 106;
 
  133    public const RECORD_MELLOHI = 107;
 
  134    public const RECORD_STAL = 108;
 
  135    public const RECORD_STRAD = 109;
 
  136    public const RECORD_WARD = 110;
 
  137    public const RECORD_11 = 111;
 
  138    public const RECORD_WAIT = 112;
 
  139    public const STOP_RECORD = 113;
 
  140    public const FLOP = 114;
 
  141    public const ELDERGUARDIAN_CURSE = 115;
 
  142    public const MOB_WARNING = 116;
 
  143    public const MOB_WARNING_BABY = 117;
 
  144    public const TELEPORT = 118;
 
  145    public const SHULKER_OPEN = 119;
 
  146    public const SHULKER_CLOSE = 120;
 
  147    public const HAGGLE = 121;
 
  148    public const HAGGLE_YES = 122;
 
  149    public const HAGGLE_NO = 123;
 
  150    public const HAGGLE_IDLE = 124;
 
  151    public const CHORUSGROW = 125;
 
  152    public const CHORUSDEATH = 126;
 
  153    public const GLASS = 127;
 
  154    public const POTION_BREWED = 128;
 
  155    public const CAST_SPELL = 129;
 
  156    public const PREPARE_ATTACK = 130;
 
  157    public const PREPARE_SUMMON = 131;
 
  158    public const PREPARE_WOLOLO = 132;
 
  159    public const FANG = 133;
 
  160    public const CHARGE = 134;
 
  161    public const CAMERA_TAKE_PICTURE = 135;
 
  162    public const LEASHKNOT_PLACE = 136;
 
  163    public const LEASHKNOT_BREAK = 137;
 
  164    public const GROWL = 138;
 
  165    public const WHINE = 139;
 
  166    public const PANT = 140;
 
  167    public const PURR = 141;
 
  168    public const PURREOW = 142;
 
  169    public const DEATH_MIN_VOLUME = 143;
 
  170    public const DEATH_MID_VOLUME = 144;
 
  171    public const IMITATE_BLAZE = 145;
 
  172    public const IMITATE_CAVE_SPIDER = 146;
 
  173    public const IMITATE_CREEPER = 147;
 
  174    public const IMITATE_ELDER_GUARDIAN = 148;
 
  175    public const IMITATE_ENDER_DRAGON = 149;
 
  176    public const IMITATE_ENDERMAN = 150;
 
  177    public const IMITATE_ENDERMITE = 151;
 
  178    public const IMITATE_EVOCATION_ILLAGER = 152;
 
  179    public const IMITATE_GHAST = 153;
 
  180    public const IMITATE_HUSK = 154;
 
  182    public const IMITATE_MAGMA_CUBE = 156;
 
  183    public const IMITATE_POLAR_BEAR = 157;
 
  184    public const IMITATE_SHULKER = 158;
 
  185    public const IMITATE_SILVERFISH = 159;
 
  186    public const IMITATE_SKELETON = 160;
 
  187    public const IMITATE_SLIME = 161;
 
  188    public const IMITATE_SPIDER = 162;
 
  189    public const IMITATE_STRAY = 163;
 
  190    public const IMITATE_VEX = 164;
 
  191    public const IMITATE_VINDICATION_ILLAGER = 165;
 
  192    public const IMITATE_WITCH = 166;
 
  193    public const IMITATE_WITHER = 167;
 
  194    public const IMITATE_WITHER_SKELETON = 168;
 
  195    public const IMITATE_WOLF = 169;
 
  196    public const IMITATE_ZOMBIE = 170;
 
  197    public const IMITATE_ZOMBIE_PIGMAN = 171;
 
  198    public const IMITATE_ZOMBIE_VILLAGER = 172;
 
  199    public const BLOCK_END_PORTAL_FRAME_FILL = 173;
 
  200    public const BLOCK_END_PORTAL_SPAWN = 174;
 
  201    public const RANDOM_ANVIL_USE = 175;
 
  202    public const BOTTLE_DRAGONBREATH = 176;
 
  203    public const PORTAL_TRAVEL = 177;
 
  204    public const ITEM_TRIDENT_HIT = 178;
 
  205    public const ITEM_TRIDENT_RETURN = 179;
 
  206    public const ITEM_TRIDENT_RIPTIDE_1 = 180;
 
  207    public const ITEM_TRIDENT_RIPTIDE_2 = 181;
 
  208    public const ITEM_TRIDENT_RIPTIDE_3 = 182;
 
  209    public const ITEM_TRIDENT_THROW = 183;
 
  210    public const ITEM_TRIDENT_THUNDER = 184;
 
  211    public const ITEM_TRIDENT_HIT_GROUND = 185;
 
  212    public const DEFAULT = 186;
 
  213    public const BLOCK_FLETCHING_TABLE_USE = 187;
 
  214    public const ELEMCONSTRUCT_OPEN = 188;
 
  215    public const ICEBOMB_HIT = 189;
 
  216    public const BALLOONPOP = 190;
 
  217    public const LT_REACTION_ICEBOMB = 191;
 
  218    public const LT_REACTION_BLEACH = 192;
 
  219    public const LT_REACTION_EPASTE = 193;
 
  220    public const LT_REACTION_EPASTE2 = 194;
 
  221    public const LT_REACTION_GLOW_STICK = 195;
 
  222    public const LT_REACTION_GLOW_STICK_2 = 196;
 
  223    public const LT_REACTION_LUMINOL = 197;
 
  224    public const LT_REACTION_SALT = 198;
 
  225    public const LT_REACTION_FERTILIZER = 199;
 
  226    public const LT_REACTION_FIREBALL = 200;
 
  227    public const LT_REACTION_MGSALT = 201;
 
  228    public const LT_REACTION_MISCFIRE = 202;
 
  229    public const LT_REACTION_FIRE = 203;
 
  230    public const LT_REACTION_MISCEXPLOSION = 204;
 
  231    public const LT_REACTION_MISCMYSTICAL = 205;
 
  232    public const LT_REACTION_MISCMYSTICAL2 = 206;
 
  233    public const LT_REACTION_PRODUCT = 207;
 
  234    public const SPARKLER_USE = 208;
 
  235    public const GLOWSTICK_USE = 209;
 
  236    public const SPARKLER_ACTIVE = 210;
 
  237    public const CONVERT_TO_DROWNED = 211;
 
  238    public const BUCKET_FILL_FISH = 212;
 
  239    public const BUCKET_EMPTY_FISH = 213;
 
  240    public const BUBBLE_UP = 214;
 
  241    public const BUBBLE_DOWN = 215;
 
  242    public const BUBBLE_POP = 216;
 
  243    public const BUBBLE_UPINSIDE = 217;
 
  244    public const BUBBLE_DOWNINSIDE = 218;
 
  245    public const HURT_BABY = 219;
 
  246    public const DEATH_BABY = 220;
 
  247    public const STEP_BABY = 221;
 
  248    public const SPAWN_BABY = 222;
 
  249    public const BORN = 223;
 
  250    public const BLOCK_TURTLE_EGG_BREAK = 224;
 
  251    public const BLOCK_TURTLE_EGG_CRACK = 225;
 
  252    public const BLOCK_TURTLE_EGG_HATCH = 226;
 
  253    public const LAY_EGG = 227;
 
  254    public const BLOCK_TURTLE_EGG_ATTACK = 228;
 
  255    public const BEACON_ACTIVATE = 229;
 
  256    public const BEACON_AMBIENT = 230;
 
  257    public const BEACON_DEACTIVATE = 231;
 
  258    public const BEACON_POWER = 232;
 
  259    public const CONDUIT_ACTIVATE = 233;
 
  260    public const CONDUIT_AMBIENT = 234;
 
  261    public const CONDUIT_ATTACK = 235;
 
  262    public const CONDUIT_DEACTIVATE = 236;
 
  263    public const CONDUIT_SHORT = 237;
 
  264    public const SWOOP = 238;
 
  265    public const BLOCK_BAMBOO_SAPLING_PLACE = 239;
 
  266    public const PRESNEEZE = 240;
 
  267    public const SNEEZE = 241;
 
  268    public const AMBIENT_TAME = 242;
 
  269    public const SCARED = 243;
 
  270    public const BLOCK_SCAFFOLDING_CLIMB = 244;
 
  271    public const CROSSBOW_LOADING_START = 245;
 
  272    public const CROSSBOW_LOADING_MIDDLE = 246;
 
  273    public const CROSSBOW_LOADING_END = 247;
 
  274    public const CROSSBOW_SHOOT = 248;
 
  275    public const CROSSBOW_QUICK_CHARGE_START = 249;
 
  276    public const CROSSBOW_QUICK_CHARGE_MIDDLE = 250;
 
  277    public const CROSSBOW_QUICK_CHARGE_END = 251;
 
  278    public const AMBIENT_AGGRESSIVE = 252;
 
  279    public const AMBIENT_WORRIED = 253;
 
  280    public const CANT_BREED = 254;
 
  281    public const ITEM_SHIELD_BLOCK = 255;
 
  282    public const ITEM_BOOK_PUT = 256;
 
  283    public const BLOCK_GRINDSTONE_USE = 257;
 
  284    public const BLOCK_BELL_HIT = 258;
 
  285    public const BLOCK_CAMPFIRE_CRACKLE = 259;
 
  286    public const ROAR = 260;
 
  287    public const STUN = 261;
 
  288    public const BLOCK_SWEET_BERRY_BUSH_HURT = 262;
 
  289    public const BLOCK_SWEET_BERRY_BUSH_PICK = 263;
 
  290    public const BLOCK_CARTOGRAPHY_TABLE_USE = 264;
 
  291    public const BLOCK_STONECUTTER_USE = 265;
 
  292    public const BLOCK_COMPOSTER_EMPTY = 266;
 
  293    public const BLOCK_COMPOSTER_FILL = 267;
 
  294    public const BLOCK_COMPOSTER_FILL_SUCCESS = 268;
 
  295    public const BLOCK_COMPOSTER_READY = 269;
 
  296    public const BLOCK_BARREL_OPEN = 270;
 
  297    public const BLOCK_BARREL_CLOSE = 271;
 
  298    public const RAID_HORN = 272;
 
  299    public const BLOCK_LOOM_USE = 273;
 
  300    public const AMBIENT_IN_RAID = 274;
 
  301    public const UI_CARTOGRAPHY_TABLE_TAKE_RESULT = 275;
 
  302    public const UI_STONECUTTER_TAKE_RESULT = 276;
 
  303    public const UI_LOOM_TAKE_RESULT = 277;
 
  304    public const BLOCK_SMOKER_SMOKE = 278;
 
  305    public const BLOCK_BLASTFURNACE_FIRE_CRACKLE = 279;
 
  306    public const BLOCK_SMITHING_TABLE_USE = 280;
 
  307    public const SCREECH = 281;
 
  308    public const SLEEP = 282;
 
  309    public const BLOCK_FURNACE_LIT = 283;
 
  310    public const CONVERT_MOOSHROOM = 284;
 
  311    public const MILK_SUSPICIOUSLY = 285;
 
  312    public const CELEBRATE = 286;
 
  313    public const JUMP_PREVENT = 287;
 
  314    public const AMBIENT_POLLINATE = 288;
 
  315    public const BLOCK_BEEHIVE_DRIP = 289;
 
  316    public const BLOCK_BEEHIVE_ENTER = 290;
 
  317    public const BLOCK_BEEHIVE_EXIT = 291;
 
  318    public const BLOCK_BEEHIVE_WORK = 292;
 
  319    public const BLOCK_BEEHIVE_SHEAR = 293;
 
  320    public const DRINK_HONEY = 294;
 
  321    public const AMBIENT_CAVE = 295;
 
  322    public const RETREAT = 296;
 
  323    public const CONVERTED_TO_ZOMBIFIED = 297;
 
  324    public const ADMIRE = 298;
 
  325    public const STEP_LAVA = 299;
 
  326    public const TEMPT = 300;
 
  327    public const PANIC = 301;
 
  328    public const ANGRY = 302;
 
  329    public const AMBIENT_WARPED_FOREST_MOOD = 303;
 
  330    public const AMBIENT_SOULSAND_VALLEY_MOOD = 304;
 
  331    public const AMBIENT_NETHER_WASTES_MOOD = 305;
 
  332    public const AMBIENT_BASALT_DELTAS_MOOD = 306;
 
  333    public const AMBIENT_CRIMSON_FOREST_MOOD = 307;
 
  334    public const RESPAWN_ANCHOR_CHARGE = 308;
 
  335    public const RESPAWN_ANCHOR_DEPLETE = 309;
 
  336    public const RESPAWN_ANCHOR_SET_SPAWN = 310;
 
  337    public const RESPAWN_ANCHOR_AMBIENT = 311;
 
  338    public const PARTICLE_SOUL_ESCAPE_QUIET = 312;
 
  339    public const PARTICLE_SOUL_ESCAPE_LOUD = 313;
 
  340    public const RECORD_PIGSTEP = 314;
 
  341    public const LODESTONE_COMPASS_LINK_COMPASS_TO_LODESTONE = 315;
 
  342    public const SMITHING_TABLE_USE = 316;
 
  343    public const ARMOR_EQUIP_NETHERITE = 317;
 
  344    public const AMBIENT_WARPED_FOREST_LOOP = 318;
 
  345    public const AMBIENT_SOULSAND_VALLEY_LOOP = 319;
 
  346    public const AMBIENT_NETHER_WASTES_LOOP = 320;
 
  347    public const AMBIENT_BASALT_DELTAS_LOOP = 321;
 
  348    public const AMBIENT_CRIMSON_FOREST_LOOP = 322;
 
  349    public const AMBIENT_WARPED_FOREST_ADDITIONS = 323;
 
  350    public const AMBIENT_SOULSAND_VALLEY_ADDITIONS = 324;
 
  351    public const AMBIENT_NETHER_WASTES_ADDITIONS = 325;
 
  352    public const AMBIENT_BASALT_DELTAS_ADDITIONS = 326;
 
  353    public const AMBIENT_CRIMSON_FOREST_ADDITIONS = 327;
 
  354    public const POWER_ON_SCULK_SENSOR = 328;
 
  355    public const POWER_OFF_SCULK_SENSOR = 329;
 
  356    public const BUCKET_FILL_POWDER_SNOW = 330;
 
  357    public const BUCKET_EMPTY_POWDER_SNOW = 331;
 
  358    public const CAULDRON_DRIP_WATER_POINTED_DRIPSTONE = 332;
 
  359    public const CAULDRON_DRIP_LAVA_POINTED_DRIPSTONE = 333;
 
  360    public const DRIP_WATER_POINTED_DRIPSTONE = 334;
 
  361    public const DRIP_LAVA_POINTED_DRIPSTONE = 335;
 
  362    public const PICK_BERRIES_CAVE_VINES = 336;
 
  363    public const TILT_DOWN_BIG_DRIPLEAF = 337;
 
  364    public const TILT_UP_BIG_DRIPLEAF = 338;
 
  365    public const COPPER_WAX_ON = 339;
 
  366    public const COPPER_WAX_OFF = 340;
 
  367    public const SCRAPE = 341;
 
  368    public const MOB_PLAYER_HURT_DROWN = 342;
 
  369    public const MOB_PLAYER_HURT_ON_FIRE = 343;
 
  370    public const MOB_PLAYER_HURT_FREEZE = 344;
 
  371    public const ITEM_SPYGLASS_USE = 345;
 
  372    public const ITEM_SPYGLASS_STOP_USING = 346;
 
  373    public const CHIME_AMETHYST_BLOCK = 347;
 
  374    public const AMBIENT_SCREAMER = 348;
 
  375    public const HURT_SCREAMER = 349;
 
  376    public const DEATH_SCREAMER = 350;
 
  377    public const MILK_SCREAMER = 351;
 
  378    public const JUMP_TO_BLOCK = 352;
 
  379    public const PRE_RAM = 353;
 
  380    public const PRE_RAM_SCREAMER = 354;
 
  381    public const RAM_IMPACT = 355;
 
  382    public const RAM_IMPACT_SCREAMER = 356;
 
  383    public const SQUID_INK_SQUIRT = 357;
 
  384    public const GLOW_SQUID_INK_SQUIRT = 358;
 
  385    public const CONVERT_TO_STRAY = 359;
 
  386    public const CAKE_ADD_CANDLE = 360;
 
  387    public const EXTINGUISH_CANDLE = 361;
 
  388    public const AMBIENT_CANDLE = 362;
 
  389    public const BLOCK_CLICK = 363;
 
  390    public const BLOCK_CLICK_FAIL = 364;
 
  391    public const BLOCK_SCULK_CATALYST_BLOOM = 365;
 
  392    public const BLOCK_SCULK_SHRIEKER_SHRIEK = 366;
 
  393    public const NEARBY_CLOSE = 367;
 
  394    public const NEARBY_CLOSER = 368;
 
  395    public const NEARBY_CLOSEST = 369;
 
  396    public const AGITATED = 370;
 
  397    public const RECORD_OTHERSIDE = 371;
 
  398    public const TONGUE = 372;
 
  399    public const IRONGOLEM_CRACK = 373;
 
  400    public const IRONGOLEM_REPAIR = 374;
 
  401    public const LISTENING = 375;
 
  402    public const HEARTBEAT = 376;
 
  403    public const HORN_BREAK = 377;
 
  405    public const BLOCK_SCULK_SPREAD = 379;
 
  406    public const CHARGE_SCULK = 380;
 
  407    public const BLOCK_SCULK_SENSOR_PLACE = 381;
 
  408    public const BLOCK_SCULK_SHRIEKER_PLACE = 382;
 
  409    public const HORN_CALL0 = 383;
 
  410    public const HORN_CALL1 = 384;
 
  411    public const HORN_CALL2 = 385;
 
  412    public const HORN_CALL3 = 386;
 
  413    public const HORN_CALL4 = 387;
 
  414    public const HORN_CALL5 = 388;
 
  415    public const HORN_CALL6 = 389;
 
  416    public const HORN_CALL7 = 390;
 
  418    public const IMITATE_WARDEN = 426;
 
  419    public const LISTENING_ANGRY = 427;
 
  420    public const ITEM_GIVEN = 428;
 
  421    public const ITEM_TAKEN = 429;
 
  422    public const DISAPPEARED = 430;
 
  423    public const REAPPEARED = 431;
 
  424    public const DRINK_MILK = 432;
 
  425    public const BLOCK_FROG_SPAWN_HATCH = 433;
 
  426    public const LAY_SPAWN = 434;
 
  427    public const BLOCK_FROG_SPAWN_BREAK = 435;
 
  428    public const SONIC_BOOM = 436;
 
  429    public const SONIC_CHARGE = 437;
 
  430    public const ITEM_THROWN = 438;
 
  431    public const RECORD_5 = 439;
 
  432    public const CONVERT_TO_FROG = 440;
 
  434    public const BLOCK_ENCHANTING_TABLE_USE = 442;
 
  435    public const STEP_SAND = 443;
 
  436    public const DASH_READY = 444;
 
  437    public const BUNDLE_DROP_CONTENTS = 445;
 
  438    public const BUNDLE_INSERT = 446;
 
  439    public const BUNDLE_REMOVE_ONE = 447;
 
  440    public const PRESSURE_PLATE_CLICK_OFF = 448;
 
  441    public const PRESSURE_PLATE_CLICK_ON = 449;
 
  442    public const BUTTON_CLICK_OFF = 450;
 
  443    public const BUTTON_CLICK_ON = 451;
 
  444    public const DOOR_OPEN = 452;
 
  445    public const DOOR_CLOSE = 453;
 
  446    public const TRAPDOOR_OPEN = 454;
 
  447    public const TRAPDOOR_CLOSE = 455;
 
  448    public const FENCE_GATE_OPEN = 456;
 
  449    public const FENCE_GATE_CLOSE = 457;
 
  450    public const INSERT = 458;
 
  451    public const PICKUP = 459;
 
  452    public const INSERT_ENCHANTED = 460;
 
  453    public const PICKUP_ENCHANTED = 461;
 
  454    public const BRUSH = 462;
 
  455    public const BRUSH_COMPLETED = 463;
 
  456    public const SHATTER_POT = 464;
 
  457    public const BREAK_POT = 465;
 
  458    public const BLOCK_SNIFFER_EGG_CRACK = 466;
 
  459    public const BLOCK_SNIFFER_EGG_HATCH = 467;
 
  460    public const BLOCK_SIGN_WAXED_INTERACT_FAIL = 468;
 
  461    public const RECORD_RELIC = 469;
 
  462    public const NOTE_BASS = 470;
 
  463    public const PUMPKIN_CARVE = 471;
 
  464    public const MOB_HUSK_CONVERT_TO_ZOMBIE = 472;
 
  465    public const MOB_PIG_DEATH = 473;
 
  466    public const MOB_HOGLIN_CONVERTED_TO_ZOMBIFIED = 474;
 
  467    public const AMBIENT_UNDERWATER_ENTER = 475;
 
  468    public const AMBIENT_UNDERWATER_EXIT = 476;
 
  469    public const BOTTLE_FILL = 477;
 
  470    public const BOTTLE_EMPTY = 478;
 
  471    public const CRAFTER_CRAFT = 479;
 
  472    public const CRAFTER_FAIL = 480;
 
  473    public const BLOCK_DECORATED_POT_INSERT = 481;
 
  474    public const BLOCK_DECORATED_POT_INSERT_FAIL = 482;
 
  475    public const CRAFTER_DISABLE_SLOT = 483;
 
  476    public const TRIAL_SPAWNER_OPEN_SHUTTER = 484;
 
  477    public const TRIAL_SPAWNER_EJECT_ITEM = 485;
 
  478    public const TRIAL_SPAWNER_DETECT_PLAYER = 486;
 
  479    public const TRIAL_SPAWNER_SPAWN_MOB = 487;
 
  480    public const TRIAL_SPAWNER_CLOSE_SHUTTER = 488;
 
  481    public const TRIAL_SPAWNER_AMBIENT = 489;
 
  482    public const BLOCK_COPPER_BULB_TURN_ON = 490;
 
  483    public const BLOCK_COPPER_BULB_TURN_OFF = 491;
 
  484    public const AMBIENT_IN_AIR = 492;
 
  485    public const BREEZE_WIND_CHARGE_BURST = 493;
 
  486    public const IMITATE_BREEZE = 494;
 
  487    public const MOB_ARMADILLO_BRUSH = 495;
 
  488    public const MOB_ARMADILLO_SCUTE_DROP = 496;
 
  489    public const ARMOR_EQUIP_WOLF = 497;
 
  490    public const ARMOR_UNEQUIP_WOLF = 498;
 
  491    public const REFLECT = 499;
 
  492    public const VAULT_OPEN_SHUTTER = 500;
 
  493    public const VAULT_CLOSE_SHUTTER = 501;
 
  494    public const VAULT_EJECT_ITEM = 502;
 
  495    public const VAULT_INSERT_ITEM = 503;
 
  496    public const VAULT_INSERT_ITEM_FAIL = 504;
 
  497    public const VAULT_AMBIENT = 505;
 
  498    public const VAULT_ACTIVATE = 506;
 
  499    public const VAULT_DEACTIVATE = 507;
 
  500    public const HURT_REDUCED = 508;
 
  501    public const WIND_CHARGE_BURST = 509;
 
  502    public const IMITATE_BOGGED = 510;
 
  503    public const ARMOR_CRACK_WOLF = 511;
 
  504    public const ARMOR_BREAK_WOLF = 512;
 
  505    public const ARMOR_REPAIR_WOLF = 513;
 
  506    public const MACE_SMASH_AIR = 514;
 
  507    public const MACE_SMASH_GROUND = 515;
 
  508    public const TRIAL_SPAWNER_CHARGE_ACTIVATE = 516;
 
  509    public const TRIAL_SPAWNER_AMBIENT_OMINOUS = 517;
 
  510    public const OMINOUS_ITEM_SPAWNER_SPAWN_ITEM = 518;
 
  511    public const OMINOUS_BOTTLE_END_USE = 519;
 
  512    public const MACE_HEAVY_SMASH_GROUND = 520;
 
  513    public const OMINOUS_ITEM_SPAWNER_SPAWN_ITEM_BEGIN = 521;
 
  515    public const APPLY_EFFECT_BAD_OMEN = 523;
 
  516    public const APPLY_EFFECT_RAID_OMEN = 524;
 
  517    public const APPLY_EFFECT_TRIAL_OMEN = 525;
 
  518    public const OMINOUS_ITEM_SPAWNER_ABOUT_TO_SPAWN_ITEM = 526;
 
  519    public const RECORD_CREATOR = 527;
 
  520    public const RECORD_CREATOR_MUSIC_BOX = 528;
 
  521    public const RECORD_PRECIPICE = 529;
 
  522    public const VAULT_REJECT_REWARDED_PLAYER = 530;
 
  523    public const IMITATE_DROWNED = 531;
 
  524    public const IMITATE_CREAKING = 532;
 
  525    public const BUNDLE_INSERT_FAIL = 533;
 
  526    public const SPONGE_ABSORB = 534;
 
  528    public const BLOCK_CREAKING_HEART_TRAIL = 536;
 
  529    public const CREAKING_HEART_SPAWN = 537;
 
  530    public const ACTIVATE = 538;
 
  531    public const DEACTIVATE = 539;
 
  532    public const FREEZE = 540;
 
  533    public const UNFREEZE = 541;
 
  534    public const OPEN = 542;
 
  535    public const OPEN_LONG = 543;
 
  536    public const CLOSE = 544;
 
  537    public const CLOSE_LONG = 545;
 
  538    public const IMITATE_PHANTOM = 546;
 
  539    public const IMITATE_ZOGLIN = 547;
 
  540    public const IMITATE_GUARDIAN = 548;
 
  541    public const IMITATE_RAVAGER = 549;
 
  542    public const IMITATE_PILLAGER = 550;
 
  543    public const PLACE_IN_WATER = 551;
 
  544    public const STATE_CHANGE = 552;
 
  545    public const IMITATE_HAPPY_GHAST = 553;
 
  546    public const ARMOR_UNEQUIP_GENERIC = 554;
 
  547    public const RECORD_TEARS = 555;
 
  548    public const AMBIENT_WEATHER_THE_END_LIGHT_FLASH = 556;
 
  549    public const LEAD_LEASH = 557;
 
  550    public const LEAD_UNLEASH = 558;
 
  551    public const LEAD_BREAK = 559;
 
  552    public const UNSADDLE = 560;
 
  553    public const ARMOR_EQUIP_COPPER = 561;
 
  554    public const RECORD_LAVA_CHICKEN = 562;
 
  555    public const PLACE_ITEM = 563;
 
  556    public const SINGLE_SWAP = 564;
 
  557    public const MULTI_SWAP = 565;