22 private function __construct(){
25 public const ITEM_USE_ON =
"item.use.on";
26 public const HIT =
"hit";
27 public const STEP =
"step";
28 public const FLY =
"fly";
29 public const JUMP =
"jump";
30 public const BREAK =
"break";
31 public const PLACE =
"place";
32 public const HEAVY_STEP =
"heavy.step";
33 public const GALLOP =
"gallop";
34 public const FALL =
"fall";
35 public const AMBIENT =
"ambient";
36 public const AMBIENT_BABY =
"ambient.baby";
37 public const AMBIENT_IN_WATER =
"ambient.in.water";
38 public const BREATHE =
"breathe";
39 public const DEATH =
"death";
40 public const DEATH_IN_WATER =
"death.in.water";
41 public const DEATH_TO_ZOMBIE =
"death.to.zombie";
42 public const HURT =
"hurt";
43 public const HURT_IN_WATER =
"hurt.in.water";
44 public const MAD =
"mad";
45 public const BOOST =
"boost";
46 public const BOW =
"bow";
47 public const SQUISH_BIG =
"squish.big";
48 public const SQUISH_SMALL =
"squish.small";
49 public const FALL_BIG =
"fall.big";
50 public const FALL_SMALL =
"fall.small";
51 public const SPLASH =
"splash";
52 public const FIZZ =
"fizz";
53 public const FLAP =
"flap";
54 public const SWIM =
"swim";
55 public const DRINK =
"drink";
56 public const EAT =
"eat";
57 public const TAKEOFF =
"takeoff";
58 public const SHAKE =
"shake";
59 public const PLOP =
"plop";
60 public const LAND =
"land";
61 public const SADDLE =
"saddle";
62 public const ARMOR =
"armor";
63 public const MOB_ARMOR_STAND_PLACE =
"mob.armor_stand.place";
64 public const ADD_CHEST =
"add.chest";
65 public const THROW =
"throw";
66 public const ATTACK =
"attack";
67 public const ATTACK_NODAMAGE =
"attack.nodamage";
68 public const ATTACK_STRONG =
"attack.strong";
69 public const WARN =
"warn";
70 public const SHEAR =
"shear";
71 public const MILK =
"milk";
72 public const THUNDER =
"thunder";
73 public const EXPLODE =
"explode";
74 public const FIRE =
"fire";
75 public const IGNITE =
"ignite";
76 public const FUSE =
"fuse";
77 public const STARE =
"stare";
78 public const SPAWN =
"spawn";
79 public const SHOOT =
"shoot";
80 public const BREAK_BLOCK =
"break.block";
81 public const LAUNCH =
"launch";
82 public const BLAST =
"blast";
83 public const LARGE_BLAST =
"large.blast";
84 public const TWINKLE =
"twinkle";
85 public const REMEDY =
"remedy";
86 public const UNFECT =
"unfect";
87 public const LEVELUP =
"levelup";
88 public const BOW_HIT =
"bow.hit";
89 public const BULLET_HIT =
"bullet.hit";
90 public const EXTINGUISH_FIRE =
"extinguish.fire";
91 public const ITEM_FIZZ =
"item.fizz";
92 public const CHEST_OPEN =
"chest.open";
93 public const CHEST_CLOSED =
"chest.closed";
94 public const SHULKERBOX_OPEN =
"shulkerbox.open";
95 public const SHULKERBOX_CLOSED =
"shulkerbox.closed";
96 public const ENDERCHEST_OPEN =
"enderchest.open";
97 public const ENDERCHEST_CLOSED =
"enderchest.closed";
98 public const POWER_ON =
"power.on";
99 public const POWER_OFF =
"power.off";
100 public const ATTACH =
"attach";
101 public const DETACH =
"detach";
102 public const DENY =
"deny";
103 public const TRIPOD =
"tripod";
104 public const POP =
"pop";
105 public const DROP_SLOT =
"drop.slot";
106 public const NOTE =
"note";
107 public const THORNS =
"thorns";
108 public const PISTON_IN =
"piston.in";
109 public const PISTON_OUT =
"piston.out";
110 public const PORTAL =
"portal";
111 public const WATER =
"water";
112 public const LAVA_POP =
"lava.pop";
113 public const LAVA =
"lava";
114 public const BURP =
"burp";
115 public const BUCKET_FILL_WATER =
"bucket.fill.water";
116 public const BUCKET_FILL_LAVA =
"bucket.fill.lava";
117 public const BUCKET_EMPTY_WATER =
"bucket.empty.water";
118 public const BUCKET_EMPTY_LAVA =
"bucket.empty.lava";
119 public const ARMOR_EQUIP_CHAIN =
"armor.equip_chain";
120 public const ARMOR_EQUIP_DIAMOND =
"armor.equip_diamond";
121 public const ARMOR_EQUIP_GENERIC =
"armor.equip_generic";
122 public const ARMOR_EQUIP_GOLD =
"armor.equip_gold";
123 public const ARMOR_EQUIP_IRON =
"armor.equip_iron";
124 public const ARMOR_EQUIP_LEATHER =
"armor.equip_leather";
125 public const ARMOR_EQUIP_ELYTRA =
"armor.equip_elytra";
126 public const RECORD_13 =
"record.13";
127 public const RECORD_CAT =
"record.cat";
128 public const RECORD_BLOCKS =
"record.blocks";
129 public const RECORD_CHIRP =
"record.chirp";
130 public const RECORD_FAR =
"record.far";
131 public const RECORD_MALL =
"record.mall";
132 public const RECORD_MELLOHI =
"record.mellohi";
133 public const RECORD_STAL =
"record.stal";
134 public const RECORD_STRAD =
"record.strad";
135 public const RECORD_WARD =
"record.ward";
136 public const RECORD_11 =
"record.11";
137 public const RECORD_WAIT =
"record.wait";
138 public const RECORD_NULL =
"record.null";
139 public const FLOP =
"flop";
140 public const ELDERGUARDIAN_CURSE =
"elderguardian.curse";
141 public const MOB_WARNING =
"mob.warning";
142 public const MOB_WARNING_BABY =
"mob.warning.baby";
143 public const TELEPORT =
"teleport";
144 public const SHULKER_OPEN =
"shulker.open";
145 public const SHULKER_CLOSE =
"shulker.close";
146 public const HAGGLE =
"haggle";
147 public const HAGGLE_YES =
"haggle.yes";
148 public const HAGGLE_NO =
"haggle.no";
149 public const HAGGLE_IDLE =
"haggle.idle";
150 public const CHORUSGROW =
"chorusgrow";
151 public const CHORUSDEATH =
"chorusdeath";
152 public const GLASS =
"glass";
153 public const POTION_BREWED =
"potion.brewed";
154 public const CAST_SPELL =
"cast.spell";
155 public const PREPARE_ATTACK =
"prepare.attack";
156 public const PREPARE_SUMMON =
"prepare.summon";
157 public const PREPARE_WOLOLO =
"prepare.wololo";
158 public const FANG =
"fang";
159 public const CHARGE =
"charge";
160 public const CAMERA_TAKE_PICTURE =
"camera.take_picture";
161 public const LEASHKNOT_PLACE =
"leashknot.place";
162 public const LEASHKNOT_BREAK =
"leashknot.break";
163 public const GROWL =
"growl";
164 public const WHINE =
"whine";
165 public const PANT =
"pant";
166 public const PURR =
"purr";
167 public const PURREOW =
"purreow";
168 public const DEATH_MIN_VOLUME =
"death.min.volume";
169 public const DEATH_MID_VOLUME =
"death.mid.volume";
170 public const IMITATE_BLAZE =
"imitate.blaze";
171 public const IMITATE_CAVE_SPIDER =
"imitate.cave_spider";
172 public const IMITATE_CREEPER =
"imitate.creeper";
173 public const IMITATE_ELDER_GUARDIAN =
"imitate.elder_guardian";
174 public const IMITATE_ENDER_DRAGON =
"imitate.ender_dragon";
175 public const IMITATE_ENDERMAN =
"imitate.enderman";
176 public const IMITATE_ENDERMITE =
"imitate.endermite";
177 public const IMITATE_EVOCATION_ILLAGER =
"imitate.evocation_illager";
178 public const IMITATE_GHAST =
"imitate.ghast";
179 public const IMITATE_HUSK =
"imitate.husk";
180 public const IMITATE_MAGMA_CUBE =
"imitate.magma_cube";
181 public const IMITATE_POLAR_BEAR =
"imitate.polar_bear";
182 public const IMITATE_SHULKER =
"imitate.shulker";
183 public const IMITATE_SILVERFISH =
"imitate.silverfish";
184 public const IMITATE_SKELETON =
"imitate.skeleton";
185 public const IMITATE_SLIME =
"imitate.slime";
186 public const IMITATE_SPIDER =
"imitate.spider";
187 public const IMITATE_STRAY =
"imitate.stray";
188 public const IMITATE_VEX =
"imitate.vex";
189 public const IMITATE_VINDICATION_ILLAGER =
"imitate.vindication_illager";
190 public const IMITATE_WITCH =
"imitate.witch";
191 public const IMITATE_WITHER =
"imitate.wither";
192 public const IMITATE_WITHER_SKELETON =
"imitate.wither_skeleton";
193 public const IMITATE_WOLF =
"imitate.wolf";
194 public const IMITATE_ZOMBIE =
"imitate.zombie";
195 public const IMITATE_ZOMBIE_PIGMAN =
"imitate.zombie_pigman";
196 public const IMITATE_ZOMBIE_VILLAGER =
"imitate.zombie_villager";
197 public const BLOCK_END_PORTAL_FRAME_FILL =
"block.end_portal_frame.fill";
198 public const BLOCK_END_PORTAL_SPAWN =
"block.end_portal.spawn";
199 public const RANDOM_ANVIL_USE =
"random.anvil_use";
200 public const BOTTLE_DRAGONBREATH =
"bottle.dragonbreath";
201 public const PORTAL_TRAVEL =
"portal.travel";
202 public const ITEM_TRIDENT_HIT =
"item.trident.hit";
203 public const ITEM_TRIDENT_RETURN =
"item.trident.return";
204 public const ITEM_TRIDENT_RIPTIDE_1 =
"item.trident.riptide_1";
205 public const ITEM_TRIDENT_RIPTIDE_2 =
"item.trident.riptide_2";
206 public const ITEM_TRIDENT_RIPTIDE_3 =
"item.trident.riptide_3";
207 public const ITEM_TRIDENT_THROW =
"item.trident.throw";
208 public const ITEM_TRIDENT_THUNDER =
"item.trident.thunder";
209 public const ITEM_TRIDENT_HIT_GROUND =
"item.trident.hit_ground";
210 public const DEFAULT =
"default";
211 public const BLOCK_FLETCHING_TABLE_USE =
"block.fletching_table.use";
212 public const ELEMCONSTRUCT_OPEN =
"elemconstruct.open";
213 public const ICEBOMB_HIT =
"icebomb.hit";
214 public const BALLOONPOP =
"balloonpop";
215 public const LT_REACTION_ICEBOMB =
"lt.reaction.icebomb";
216 public const LT_REACTION_BLEACH =
"lt.reaction.bleach";
217 public const LT_REACTION_EPASTE =
"lt.reaction.epaste";
218 public const LT_REACTION_EPASTE2 =
"lt.reaction.epaste2";
219 public const LT_REACTION_GLOW_STICK =
"lt.reaction.glow_stick";
220 public const LT_REACTION_GLOW_STICK_2 =
"lt.reaction.glow_stick_2";
221 public const LT_REACTION_LUMINOL =
"lt.reaction.luminol";
222 public const LT_REACTION_SALT =
"lt.reaction.salt";
223 public const LT_REACTION_FERTILIZER =
"lt.reaction.fertilizer";
224 public const LT_REACTION_FIREBALL =
"lt.reaction.fireball";
225 public const LT_REACTION_MGSALT =
"lt.reaction.mgsalt";
226 public const LT_REACTION_MISCFIRE =
"lt.reaction.miscfire";
227 public const LT_REACTION_FIRE =
"lt.reaction.fire";
228 public const LT_REACTION_MISCEXPLOSION =
"lt.reaction.miscexplosion";
229 public const LT_REACTION_MISCMYSTICAL =
"lt.reaction.miscmystical";
230 public const LT_REACTION_MISCMYSTICAL2 =
"lt.reaction.miscmystical2";
231 public const LT_REACTION_PRODUCT =
"lt.reaction.product";
232 public const SPARKLER_USE =
"sparkler.use";
233 public const GLOWSTICK_USE =
"glowstick.use";
234 public const SPARKLER_ACTIVE =
"sparkler.active";
235 public const CONVERT_TO_DROWNED =
"convert_to_drowned";
236 public const BUCKET_FILL_FISH =
"bucket.fill.fish";
237 public const BUCKET_EMPTY_FISH =
"bucket.empty.fish";
238 public const BUBBLE_UP =
"bubble.up";
239 public const BUBBLE_DOWN =
"bubble.down";
240 public const BUBBLE_POP =
"bubble.pop";
241 public const BUBBLE_UPINSIDE =
"bubble.upinside";
242 public const BUBBLE_DOWNINSIDE =
"bubble.downinside";
243 public const HURT_BABY =
"hurt.baby";
244 public const DEATH_BABY =
"death.baby";
245 public const STEP_BABY =
"step.baby";
246 public const SPAWN_BABY =
"spawn.baby";
247 public const BORN =
"born";
248 public const BLOCK_TURTLE_EGG_BREAK =
"block.turtle_egg.break";
249 public const BLOCK_TURTLE_EGG_CRACK =
"block.turtle_egg.crack";
250 public const BLOCK_TURTLE_EGG_HATCH =
"block.turtle_egg.hatch";
251 public const LAY_EGG =
"lay_egg";
252 public const BLOCK_TURTLE_EGG_ATTACK =
"block.turtle_egg.attack";
253 public const BEACON_ACTIVATE =
"beacon.activate";
254 public const BEACON_AMBIENT =
"beacon.ambient";
255 public const BEACON_DEACTIVATE =
"beacon.deactivate";
256 public const BEACON_POWER =
"beacon.power";
257 public const CONDUIT_ACTIVATE =
"conduit.activate";
258 public const CONDUIT_AMBIENT =
"conduit.ambient";
259 public const CONDUIT_ATTACK =
"conduit.attack";
260 public const CONDUIT_DEACTIVATE =
"conduit.deactivate";
261 public const CONDUIT_SHORT =
"conduit.short";
262 public const SWOOP =
"swoop";
263 public const BLOCK_BAMBOO_SAPLING_PLACE =
"block.bamboo_sapling.place";
264 public const PRESNEEZE =
"presneeze";
265 public const SNEEZE =
"sneeze";
266 public const AMBIENT_TAME =
"ambient.tame";
267 public const SCARED =
"scared";
268 public const BLOCK_SCAFFOLDING_CLIMB =
"block.scaffolding.climb";
269 public const CROSSBOW_LOADING_START =
"crossbow.loading.start";
270 public const CROSSBOW_LOADING_MIDDLE =
"crossbow.loading.middle";
271 public const CROSSBOW_LOADING_END =
"crossbow.loading.end";
272 public const CROSSBOW_SHOOT =
"crossbow.shoot";
273 public const CROSSBOW_QUICK_CHARGE_START =
"crossbow.quick_charge.start";
274 public const CROSSBOW_QUICK_CHARGE_MIDDLE =
"crossbow.quick_charge.middle";
275 public const CROSSBOW_QUICK_CHARGE_END =
"crossbow.quick_charge.end";
276 public const AMBIENT_AGGRESSIVE =
"ambient.aggressive";
277 public const AMBIENT_WORRIED =
"ambient.worried";
278 public const CANT_BREED =
"cant_breed";
279 public const ITEM_SHIELD_BLOCK =
"item.shield.block";
280 public const ITEM_BOOK_PUT =
"item.book.put";
281 public const BLOCK_GRINDSTONE_USE =
"block.grindstone.use";
282 public const BLOCK_BELL_HIT =
"block.bell.hit";
283 public const BLOCK_CAMPFIRE_CRACKLE =
"block.campfire.crackle";
284 public const ROAR =
"roar";
285 public const STUN =
"stun";
286 public const BLOCK_SWEET_BERRY_BUSH_HURT =
"block.sweet_berry_bush.hurt";
287 public const BLOCK_SWEET_BERRY_BUSH_PICK =
"block.sweet_berry_bush.pick";
288 public const BLOCK_CARTOGRAPHY_TABLE_USE =
"block.cartography_table.use";
289 public const BLOCK_STONECUTTER_USE =
"block.stonecutter.use";
290 public const BLOCK_COMPOSTER_EMPTY =
"block.composter.empty";
291 public const BLOCK_COMPOSTER_FILL =
"block.composter.fill";
292 public const BLOCK_COMPOSTER_FILL_SUCCESS =
"block.composter.fill_success";
293 public const BLOCK_COMPOSTER_READY =
"block.composter.ready";
294 public const BLOCK_BARREL_OPEN =
"block.barrel.open";
295 public const BLOCK_BARREL_CLOSE =
"block.barrel.close";
296 public const RAID_HORN =
"raid.horn";
297 public const BLOCK_LOOM_USE =
"block.loom.use";
298 public const AMBIENT_IN_RAID =
"ambient.in.raid";
299 public const UI_CARTOGRAPHY_TABLE_TAKE_RESULT =
"ui.cartography_table.take_result";
300 public const UI_STONECUTTER_TAKE_RESULT =
"ui.stonecutter.take_result";
301 public const UI_LOOM_TAKE_RESULT =
"ui.loom.take_result";
302 public const BLOCK_SMOKER_SMOKE =
"block.smoker.smoke";
303 public const BLOCK_BLASTFURNACE_FIRE_CRACKLE =
"block.blastfurnace.fire_crackle";
304 public const BLOCK_SMITHING_TABLE_USE =
"block.smithing_table.use";
305 public const SCREECH =
"screech";
306 public const SLEEP =
"sleep";
307 public const BLOCK_FURNACE_LIT =
"block.furnace.lit";
308 public const CONVERT_MOOSHROOM =
"convert_mooshroom";
309 public const MILK_SUSPICIOUSLY =
"milk_suspiciously";
310 public const CELEBRATE =
"celebrate";
311 public const JUMP_PREVENT =
"jump.prevent";
312 public const AMBIENT_POLLINATE =
"ambient.pollinate";
313 public const BLOCK_BEEHIVE_DRIP =
"block.beehive.drip";
314 public const BLOCK_BEEHIVE_ENTER =
"block.beehive.enter";
315 public const BLOCK_BEEHIVE_EXIT =
"block.beehive.exit";
316 public const BLOCK_BEEHIVE_WORK =
"block.beehive.work";
317 public const BLOCK_BEEHIVE_SHEAR =
"block.beehive.shear";
318 public const DRINK_HONEY =
"drink.honey";
319 public const AMBIENT_CAVE =
"ambient.cave";
320 public const RETREAT =
"retreat";
321 public const CONVERTED_TO_ZOMBIFIED =
"converted_to_zombified";
322 public const ADMIRE =
"admire";
323 public const STEP_LAVA =
"step_lava";
324 public const TEMPT =
"tempt";
325 public const PANIC =
"panic";
326 public const ANGRY =
"angry";
327 public const AMBIENT_WARPED_FOREST_MOOD =
"ambient.warped_forest.mood";
328 public const AMBIENT_SOULSAND_VALLEY_MOOD =
"ambient.soulsand_valley.mood";
329 public const AMBIENT_NETHER_WASTES_MOOD =
"ambient.nether_wastes.mood";
330 public const AMBIENT_BASALT_DELTAS_MOOD =
"ambient.basalt_deltas.mood";
331 public const AMBIENT_CRIMSON_FOREST_MOOD =
"ambient.crimson_forest.mood";
332 public const RESPAWN_ANCHOR_CHARGE =
"respawn_anchor.charge";
333 public const RESPAWN_ANCHOR_DEPLETE =
"respawn_anchor.deplete";
334 public const RESPAWN_ANCHOR_SET_SPAWN =
"respawn_anchor.set_spawn";
335 public const RESPAWN_ANCHOR_AMBIENT =
"respawn_anchor.ambient";
336 public const PARTICLE_SOUL_ESCAPE_QUIET =
"particle.soul_escape.quiet";
337 public const PARTICLE_SOUL_ESCAPE_LOUD =
"particle.soul_escape.loud";
338 public const RECORD_PIGSTEP =
"record.pigstep";
339 public const LODESTONE_COMPASS_LINK_COMPASS_TO_LODESTONE =
"lodestone_compass.link_compass_to_lodestone";
340 public const SMITHING_TABLE_USE =
"smithing_table.use";
341 public const ARMOR_EQUIP_NETHERITE =
"armor.equip_netherite";
342 public const AMBIENT_WARPED_FOREST_LOOP =
"ambient.warped_forest.loop";
343 public const AMBIENT_SOULSAND_VALLEY_LOOP =
"ambient.soulsand_valley.loop";
344 public const AMBIENT_NETHER_WASTES_LOOP =
"ambient.nether_wastes.loop";
345 public const AMBIENT_BASALT_DELTAS_LOOP =
"ambient.basalt_deltas.loop";
346 public const AMBIENT_CRIMSON_FOREST_LOOP =
"ambient.crimson_forest.loop";
347 public const AMBIENT_WARPED_FOREST_ADDITIONS =
"ambient.warped_forest.additions";
348 public const AMBIENT_SOULSAND_VALLEY_ADDITIONS =
"ambient.soulsand_valley.additions";
349 public const AMBIENT_NETHER_WASTES_ADDITIONS =
"ambient.nether_wastes.additions";
350 public const AMBIENT_BASALT_DELTAS_ADDITIONS =
"ambient.basalt_deltas.additions";
351 public const AMBIENT_CRIMSON_FOREST_ADDITIONS =
"ambient.crimson_forest.additions";
352 public const POWER_ON_SCULK_SENSOR =
"power.on.sculk_sensor";
353 public const POWER_OFF_SCULK_SENSOR =
"power.off.sculk_sensor";
354 public const BUCKET_FILL_POWDER_SNOW =
"bucket.fill.powder_snow";
355 public const BUCKET_EMPTY_POWDER_SNOW =
"bucket.empty.powder_snow";
356 public const CAULDRON_DRIP_WATER_POINTED_DRIPSTONE =
"cauldron_drip.water.pointed_dripstone";
357 public const CAULDRON_DRIP_LAVA_POINTED_DRIPSTONE =
"cauldron_drip.lava.pointed_dripstone";
358 public const DRIP_WATER_POINTED_DRIPSTONE =
"drip.water.pointed_dripstone";
359 public const DRIP_LAVA_POINTED_DRIPSTONE =
"drip.lava.pointed_dripstone";
360 public const PICK_BERRIES_CAVE_VINES =
"pick_berries.cave_vines";
361 public const TILT_DOWN_BIG_DRIPLEAF =
"tilt_down.big_dripleaf";
362 public const TILT_UP_BIG_DRIPLEAF =
"tilt_up.big_dripleaf";
363 public const COPPER_WAX_ON =
"copper.wax.on";
364 public const COPPER_WAX_OFF =
"copper.wax.off";
365 public const SCRAPE =
"scrape";
366 public const MOB_PLAYER_HURT_DROWN =
"mob.player.hurt_drown";
367 public const MOB_PLAYER_HURT_ON_FIRE =
"mob.player.hurt_on_fire";
368 public const MOB_PLAYER_HURT_FREEZE =
"mob.player.hurt_freeze";
369 public const ITEM_SPYGLASS_USE =
"item.spyglass.use";
370 public const ITEM_SPYGLASS_STOP_USING =
"item.spyglass.stop_using";
371 public const CHIME_AMETHYST_BLOCK =
"chime.amethyst_block";
372 public const AMBIENT_SCREAMER =
"ambient.screamer";
373 public const HURT_SCREAMER =
"hurt.screamer";
374 public const DEATH_SCREAMER =
"death.screamer";
375 public const MILK_SCREAMER =
"milk.screamer";
376 public const JUMP_TO_BLOCK =
"jump_to_block";
377 public const PRE_RAM =
"pre_ram";
378 public const PRE_RAM_SCREAMER =
"pre_ram.screamer";
379 public const RAM_IMPACT =
"ram_impact";
380 public const RAM_IMPACT_SCREAMER =
"ram_impact.screamer";
381 public const SQUID_INK_SQUIRT =
"squid.ink_squirt";
382 public const GLOW_SQUID_INK_SQUIRT =
"glow_squid.ink_squirt";
383 public const CONVERT_TO_STRAY =
"convert_to_stray";
384 public const CAKE_ADD_CANDLE =
"cake.add_candle";
385 public const EXTINGUISH_CANDLE =
"extinguish.candle";
386 public const AMBIENT_CANDLE =
"ambient.candle";
387 public const BLOCK_CLICK =
"block.click";
388 public const BLOCK_CLICK_FAIL =
"block.click.fail";
389 public const BLOCK_SCULK_CATALYST_BLOOM =
"block.sculk_catalyst.bloom";
390 public const BLOCK_SCULK_SHRIEKER_SHRIEK =
"block.sculk_shrieker.shriek";
391 public const NEARBY_CLOSE =
"nearby_close";
392 public const NEARBY_CLOSER =
"nearby_closer";
393 public const NEARBY_CLOSEST =
"nearby_closest";
394 public const AGITATED =
"agitated";
395 public const RECORD_OTHERSIDE =
"record.otherside";
396 public const TONGUE =
"tongue";
397 public const IRONGOLEM_CRACK =
"irongolem.crack";
398 public const IRONGOLEM_REPAIR =
"irongolem.repair";
399 public const LISTENING =
"listening";
400 public const HEARTBEAT =
"heartbeat";
401 public const HORN_BREAK =
"horn_break";
402 public const BLOCK_SCULK_SPREAD =
"block.sculk.spread";
403 public const CHARGE_SCULK =
"charge.sculk";
404 public const BLOCK_SCULK_SENSOR_PLACE =
"block.sculk_sensor.place";
405 public const BLOCK_SCULK_SHRIEKER_PLACE =
"block.sculk_shrieker.place";
406 public const HORN_CALL0 =
"horn_call0";
407 public const HORN_CALL1 =
"horn_call1";
408 public const HORN_CALL2 =
"horn_call2";
409 public const HORN_CALL3 =
"horn_call3";
410 public const HORN_CALL4 =
"horn_call4";
411 public const HORN_CALL5 =
"horn_call5";
412 public const HORN_CALL6 =
"horn_call6";
413 public const HORN_CALL7 =
"horn_call7";
414 public const IMITATE_WARDEN =
"imitate.warden";
415 public const LISTENING_ANGRY =
"listening_angry";
416 public const ITEM_GIVEN =
"item_given";
417 public const ITEM_TAKEN =
"item_taken";
418 public const DISAPPEARED =
"disappeared";
419 public const REAPPEARED =
"reappeared";
420 public const DRINK_MILK =
"drink.milk";
421 public const BLOCK_FROG_SPAWN_HATCH =
"block.frog_spawn.hatch";
422 public const LAY_SPAWN =
"lay_spawn";
423 public const BLOCK_FROG_SPAWN_BREAK =
"block.frog_spawn.break";
424 public const SONIC_BOOM =
"sonic_boom";
425 public const SONIC_CHARGE =
"sonic_charge";
426 public const ITEM_THROWN =
"item_thrown";
427 public const RECORD_5 =
"record.5";
428 public const CONVERT_TO_FROG =
"convert_to_frog";
429 public const BLOCK_ENCHANTING_TABLE_USE =
"block.enchanting_table.use";
430 public const STEP_SAND =
"step_sand";
431 public const DASH_READY =
"dash_ready";
432 public const BUNDLE_DROP_CONTENTS =
"bundle.drop_contents";
433 public const BUNDLE_INSERT =
"bundle.insert";
434 public const BUNDLE_REMOVE_ONE =
"bundle.remove_one";
435 public const PRESSURE_PLATE_CLICK_OFF =
"pressure_plate.click_off";
436 public const PRESSURE_PLATE_CLICK_ON =
"pressure_plate.click_on";
437 public const BUTTON_CLICK_OFF =
"button.click_off";
438 public const BUTTON_CLICK_ON =
"button.click_on";
439 public const DOOR_OPEN =
"door.open";
440 public const DOOR_CLOSE =
"door.close";
441 public const TRAPDOOR_OPEN =
"trapdoor.open";
442 public const TRAPDOOR_CLOSE =
"trapdoor.close";
443 public const FENCE_GATE_OPEN =
"fence_gate.open";
444 public const FENCE_GATE_CLOSE =
"fence_gate.close";
445 public const INSERT =
"insert";
446 public const PICKUP =
"pickup";
447 public const INSERT_ENCHANTED =
"insert_enchanted";
448 public const PICKUP_ENCHANTED =
"pickup_enchanted";
449 public const BRUSH =
"brush";
450 public const BRUSH_COMPLETED =
"brush_completed";
451 public const SHATTER_POT =
"shatter_pot";
452 public const BREAK_POT =
"break_pot";
453 public const BLOCK_SNIFFER_EGG_CRACK =
"block.sniffer_egg.crack";
454 public const BLOCK_SNIFFER_EGG_HATCH =
"block.sniffer_egg.hatch";
455 public const BLOCK_SIGN_WAXED_INTERACT_FAIL =
"block.sign.waxed_interact_fail";
456 public const RECORD_RELIC =
"record.relic";
457 public const NOTE_BASS =
"note.bass";
458 public const PUMPKIN_CARVE =
"pumpkin.carve";
459 public const MOB_HUSK_CONVERT_TO_ZOMBIE =
"mob.husk.convert_to_zombie";
460 public const MOB_PIG_DEATH =
"mob.pig.death";
461 public const MOB_HOGLIN_CONVERTED_TO_ZOMBIFIED =
"mob.hoglin.converted_to_zombified";
462 public const AMBIENT_UNDERWATER_ENTER =
"ambient.underwater.enter";
463 public const AMBIENT_UNDERWATER_EXIT =
"ambient.underwater.exit";
464 public const BOTTLE_FILL =
"bottle.fill";
465 public const BOTTLE_EMPTY =
"bottle.empty";
466 public const CRAFTER_CRAFT =
"crafter.craft";
467 public const CRAFTER_FAIL =
"crafter.fail";
468 public const BLOCK_DECORATED_POT_INSERT =
"block.decorated_pot.insert";
469 public const BLOCK_DECORATED_POT_INSERT_FAIL =
"block.decorated_pot.insert_fail";
470 public const CRAFTER_DISABLE_SLOT =
"crafter.disable_slot";
471 public const TRIAL_SPAWNER_OPEN_SHUTTER =
"trial_spawner.open_shutter";
472 public const TRIAL_SPAWNER_EJECT_ITEM =
"trial_spawner.eject_item";
473 public const TRIAL_SPAWNER_DETECT_PLAYER =
"trial_spawner.detect_player";
474 public const TRIAL_SPAWNER_SPAWN_MOB =
"trial_spawner.spawn_mob";
475 public const TRIAL_SPAWNER_CLOSE_SHUTTER =
"trial_spawner.close_shutter";
476 public const TRIAL_SPAWNER_AMBIENT =
"trial_spawner.ambient";
477 public const BLOCK_COPPER_BULB_TURN_ON =
"block.copper_bulb.turn_on";
478 public const BLOCK_COPPER_BULB_TURN_OFF =
"block.copper_bulb.turn_off";
479 public const AMBIENT_IN_AIR =
"ambient.in.air";
480 public const BREEZE_WIND_CHARGE_BURST =
"breeze_wind_charge.burst";
481 public const IMITATE_BREEZE =
"imitate.breeze";
482 public const MOB_ARMADILLO_BRUSH =
"mob.armadillo.brush";
483 public const MOB_ARMADILLO_SCUTE_DROP =
"mob.armadillo.scute_drop";
484 public const ARMOR_EQUIP_WOLF =
"armor.equip_wolf";
485 public const ARMOR_UNEQUIP_WOLF =
"armor.unequip_wolf";
486 public const REFLECT =
"reflect";
487 public const VAULT_OPEN_SHUTTER =
"vault.open_shutter";
488 public const VAULT_CLOSE_SHUTTER =
"vault.close_shutter";
489 public const VAULT_EJECT_ITEM =
"vault.eject_item";
490 public const VAULT_INSERT_ITEM =
"vault.insert_item";
491 public const VAULT_INSERT_ITEM_FAIL =
"vault.insert_item_fail";
492 public const VAULT_AMBIENT =
"vault.ambient";
493 public const VAULT_ACTIVATE =
"vault.activate";
494 public const VAULT_DEACTIVATE =
"vault.deactivate";
495 public const HURT_REDUCED =
"hurt.reduced";
496 public const WIND_CHARGE_BURST =
"wind_charge.burst";
497 public const IMITATE_BOGGED =
"imitate.bogged";
498 public const ARMOR_CRACK_WOLF =
"armor.crack_wolf";
499 public const ARMOR_BREAK_WOLF =
"armor.break_wolf";
500 public const ARMOR_REPAIR_WOLF =
"armor.repair_wolf";
501 public const MACE_SMASH_AIR =
"mace.smash_air";
502 public const MACE_SMASH_GROUND =
"mace.smash_ground";
503 public const TRIAL_SPAWNER_CHARGE_ACTIVATE =
"trial_spawner.charge_activate";
504 public const TRIAL_SPAWNER_AMBIENT_OMINOUS =
"trial_spawner.ambient_ominous";
505 public const OMINOUS_ITEM_SPAWNER_SPAWN_ITEM =
"ominous_item_spawner.spawn_item";
506 public const OMINOUS_BOTTLE_END_USE =
"ominous_bottle.end_use";
507 public const MACE_HEAVY_SMASH_GROUND =
"mace.heavy_smash_ground";
508 public const OMINOUS_ITEM_SPAWNER_SPAWN_ITEM_BEGIN =
"ominous_item_spawner.spawn_item_begin";
509 public const APPLY_EFFECT_BAD_OMEN =
"apply_effect.bad_omen";
510 public const APPLY_EFFECT_RAID_OMEN =
"apply_effect.raid_omen";
511 public const APPLY_EFFECT_TRIAL_OMEN =
"apply_effect.trial_omen";
512 public const OMINOUS_ITEM_SPAWNER_ABOUT_TO_SPAWN_ITEM =
"ominous_item_spawner.about_to_spawn_item";
513 public const RECORD_CREATOR =
"record.creator";
514 public const RECORD_CREATOR_MUSIC_BOX =
"record.creator_music_box";
515 public const RECORD_PRECIPICE =
"record.precipice";
516 public const VAULT_REJECT_REWARDED_PLAYER =
"vault.reject_rewarded_player";
517 public const IMITATE_DROWNED =
"imitate.drowned";
518 public const IMITATE_CREAKING =
"imitate.creaking";
519 public const BUNDLE_INSERT_FAIL =
"bundle.insert_fail";
520 public const SPONGE_ABSORB =
"sponge.absorb";
521 public const BLOCK_CREAKING_HEART_TRAIL =
"block.creaking_heart.trail";
522 public const CREAKING_HEART_SPAWN =
"creaking_heart_spawn";
523 public const ACTIVATE =
"activate";
524 public const DEACTIVATE =
"deactivate";
525 public const FREEZE =
"freeze";
526 public const UNFREEZE =
"unfreeze";
527 public const OPEN =
"open";
528 public const OPEN_LONG =
"open_long";
529 public const CLOSE =
"close";
530 public const CLOSE_LONG =
"close_long";
531 public const IMITATE_PHANTOM =
"imitate.phantom";
532 public const IMITATE_ZOGLIN =
"imitate.zoglin";
533 public const IMITATE_GUARDIAN =
"imitate.guardian";
534 public const IMITATE_RAVAGER =
"imitate.ravager";
535 public const IMITATE_PILLAGER =
"imitate.pillager";
536 public const PLACE_IN_WATER =
"place_in_water";
537 public const STATE_CHANGE =
"state_change";
538 public const IMITATE_HAPPY_GHAST =
"imitate.happy_ghast";
539 public const ARMOR_UNEQUIP_GENERIC =
"armor.unequip_generic";
540 public const RECORD_TEARS =
"record.tears";
541 public const AMBIENT_WEATHER_THE_END_LIGHT_FLASH =
"ambient.weather.the_end_light_flash";
542 public const LEAD_LEASH =
"lead.leash";
543 public const LEAD_UNLEASH =
"lead.unleash";
544 public const LEAD_BREAK =
"lead.break";
545 public const UNSADDLE =
"unsaddle";
546 public const ARMOR_EQUIP_COPPER =
"armor.equip_copper";
547 public const RECORD_LAVA_CHICKEN =
"record.lava_chicken";
548 public const PLACE_ITEM =
"place_item";
549 public const SINGLE_SWAP =
"single_swap";
550 public const MULTI_SWAP =
"multi_swap";
551 public const ITEM_ENCHANT_LUNGE1 =
"item.enchant.lunge1";
552 public const ITEM_ENCHANT_LUNGE2 =
"item.enchant.lunge2";
553 public const ITEM_ENCHANT_LUNGE3 =
"item.enchant.lunge3";
554 public const ATTACK_CRITICAL =
"attack.critical";
555 public const ITEM_SPEAR_ATTACK_HIT =
"item.spear.attack_hit";
556 public const ITEM_SPEAR_ATTACK_MISS =
"item.spear.attack_miss";
557 public const ITEM_WOODEN_SPEAR_ATTACK_HIT =
"item.wooden_spear.attack_hit";
558 public const ITEM_WOODEN_SPEAR_ATTACK_MISS =
"item.wooden_spear.attack_miss";
559 public const IMITATE_PARCHED =
"imitate.parched";
560 public const IMITATE_CAMEL_HUSK =
"imitate.camel_husk";
561 public const ITEM_SPEAR_USE =
"item.spear.use";
562 public const ITEM_WOODEN_SPEAR_USE =
"item.wooden_spear.use";
563 public const SADDLE_IN_WATER =
"saddle_in_water";
564 public const ITEM_STONE_SPEAR_ATTACK_HIT =
"item.stone_spear.attack_hit";
565 public const ITEM_IRON_SPEAR_ATTACK_HIT =
"item.iron_spear.attack_hit";
566 public const ITEM_COPPER_SPEAR_ATTACK_HIT =
"item.copper_spear.attack_hit";
567 public const ITEM_GOLDEN_SPEAR_ATTACK_HIT =
"item.golden_spear.attack_hit";
568 public const ITEM_DIAMOND_SPEAR_ATTACK_HIT =
"item.diamond_spear.attack_hit";
569 public const ITEM_NETHERITE_SPEAR_ATTACK_HIT =
"item.netherite_spear.attack_hit";
570 public const ITEM_STONE_SPEAR_ATTACK_MISS =
"item.stone_spear.attack_miss";
571 public const ITEM_IRON_SPEAR_ATTACK_MISS =
"item.iron_spear.attack_miss";
572 public const ITEM_COPPER_SPEAR_ATTACK_MISS =
"item.copper_spear.attack_miss";
573 public const ITEM_GOLDEN_SPEAR_ATTACK_MISS =
"item.golden_spear.attack_miss";
574 public const ITEM_DIAMOND_SPEAR_ATTACK_MISS =
"item.diamond_spear.attack_miss";
575 public const ITEM_NETHERITE_SPEAR_ATTACK_MISS =
"item.netherite_spear.attack_miss";
576 public const ITEM_STONE_SPEAR_USE =
"item.stone_spear.use";
577 public const ITEM_IRON_SPEAR_USE =
"item.iron_spear.use";
578 public const ITEM_COPPER_SPEAR_USE =
"item.copper_spear.use";
579 public const ITEM_GOLDEN_SPEAR_USE =
"item.golden_spear.use";
580 public const ITEM_DIAMOND_SPEAR_USE =
"item.diamond_spear.use";
581 public const ITEM_NETHERITE_SPEAR_USE =
"item.netherite_spear.use";
582 public const PAUSE_GROWTH =
"pause_growth";
583 public const RESET_GROWTH =
"reset_growth";
584 public const PUSHED_BY_PLAYER =
"pushed_by_player";
585 public const BOUNCE =
"bounce";
586 public const SLIME_LANDING =
"slime_landing";
587 public const ABSORB_BLOCK =
"absorb_block";
588 public const EJECT_BLOCK =
"eject_block";
589 public const GEYSER_ERUPTION_START =
"geyser_eruption_start";
590 public const GEYSER_ERUPTION_ACTIVE =
"geyser_eruption_active";
591 public const RECORD_BOUNCE =
"record.bounce";
592 public const BUCKET_FILL_LAND_ANIMAL =
"bucket.fill.land_animal";
593 public const BUCKET_EMPTY_LAND_ANIMAL =
"bucket.empty.land_animal";
594 public const GEYSER_CONTINUOUS_ERUPTION_START =
"geyser_continuous_eruption_start";
595 public const GEYSER_CONTINUOUS_ERUPTION_ACTIVE =
"geyser_continuous_eruption_active";