43 private array $lightEmitters
45 parent::__construct($subChunkExplorer, $lightFilters);
48 protected function getCurrentLightArray() : LightArray{
49 return $this->subChunkExplorer->currentSubChunk->getBlockLightArray();
52 public function recalculateNode(
int $x,
int $y,
int $z) : void{
54 $block = $this->subChunkExplorer->currentSubChunk->getBlockStateId($x & SubChunk::COORD_MASK, $y & SubChunk::COORD_MASK, $z & SubChunk::COORD_MASK);
55 $this->setAndUpdateLight($x, $y, $z, max($this->lightEmitters[$block] ?? 0, $this->getHighestAdjacentLight($x, $y, $z) - ($this->lightFilters[$block] ?? self::BASE_LIGHT_FILTER)));
59 private function layerHasLightEmitter(?PalettedBlockArray $layer) : bool{
64 foreach($layer->getPalette() as $state){
65 if(($this->lightEmitters[$state] ?? 0) > 0){
75 throw new \InvalidArgumentException(
"Chunk $chunkX $chunkZ does not exist");
77 $chunk = $this->subChunkExplorer->currentChunk;
80 foreach($chunk->getSubChunks() as $subChunkY => $subChunk){
81 $subChunk->setBlockLightArray(LightArray::fill(0));
84 $this->layerHasLightEmitter($subChunk->getBlockLayer0()) ||
85 $this->layerHasLightEmitter($subChunk->getBlockLayer1())
87 $lightSources += $this->scanForLightEmittingBlocks($subChunk, $chunkX << SubChunk::COORD_BIT_SIZE, $subChunkY << SubChunk::COORD_BIT_SIZE, $chunkZ << SubChunk::COORD_BIT_SIZE);
94 private function scanForLightEmittingBlocks(SubChunk $subChunk,
int $baseX,
int $baseY,
int $baseZ) : int{
96 for($x = 0; $x < SubChunk::EDGE_LENGTH; ++$x){
97 for($z = 0; $z < SubChunk::EDGE_LENGTH; ++$z){
98 for($y = 0; $y < SubChunk::EDGE_LENGTH; ++$y){
99 $light = $this->lightEmitters[$subChunk->getBlockStateId($x, $y, $z)] ?? 0;
101 $this->setAndUpdateLight(
112 return $lightSources;