28 public const NETWORK_ID = ProtocolInfo::REQUEST_PERMISSIONS_PACKET;
30 public const FLAG_BUILD = 1 << 0;
31 public const FLAG_MINE = 1 << 1;
32 public const FLAG_DOORS_AND_SWITCHES = 1 << 2;
33 public const FLAG_OPEN_CONTAINERS = 1 << 3;
34 public const FLAG_ATTACK_PLAYERS = 1 << 4;
35 public const FLAG_ATTACK_MOBS = 1 << 5;
36 public const FLAG_OPERATOR = 1 << 6;
37 public const FLAG_TELEPORT = 1 << 7;
39 private int $targetActorUniqueId;
41 private int $playerPermission;
42 private int $customFlags;
47 public static function create(
int $targetActorUniqueId,
int $playerPermission,
int $customFlags) : self{
49 $result->targetActorUniqueId = $targetActorUniqueId;
50 $result->playerPermission = $playerPermission;
51 $result->customFlags = $customFlags;
55 public function getTargetActorUniqueId() : int{ return $this->targetActorUniqueId; }
60 public function getCustomFlags() : int{ return $this->customFlags; }
63 $this->targetActorUniqueId = LE::readSignedLong($in);
64 $this->playerPermission = VarInt::readSignedInt($in);
65 $this->customFlags = LE::readUnsignedShort($in);
69 LE::writeSignedLong($out, $this->targetActorUniqueId);
70 VarInt::writeSignedInt($out, $this->playerPermission);
71 LE::writeUnsignedShort($out, $this->customFlags);
75 return $handler->handleRequestPermissions($this);