19 private function __construct(){
27 public const FLAGS = 0;
28 public const HEALTH = 1;
29 public const VARIANT = 2;
30 public const COLOR = 3;
31 public const NAMETAG = 4;
32 public const OWNER_EID = 5;
33 public const TARGET_EID = 6;
35 public const POTION_COLOR = 8;
36 public const POTION_AMBIENT = 9;
37 public const JUMP_DURATION = 10;
38 public const HURT_TIME = 11;
39 public const HURT_DIRECTION = 12;
40 public const PADDLE_TIME_LEFT = 13;
41 public const PADDLE_TIME_RIGHT = 14;
42 public const EXPERIENCE_VALUE = 15;
43 public const MINECART_DISPLAY_BLOCK = 16;
44 public const HORSE_FLAGS = 16;
45 public const FIREWORK_ITEM = 16;
47 public const MINECART_DISPLAY_OFFSET = 17;
48 public const SHOOTER_ID = 17;
49 public const MINECART_HAS_DISPLAY = 18;
50 public const HORSE_TYPE = 19;
51 public const CREEPER_SWELL = 19;
52 public const CREEPER_SWELL_PREVIOUS = 20;
53 public const CREEPER_SWELL_DIRECTION = 21;
54 public const CHARGE_AMOUNT = 22;
55 public const ENDERMAN_HELD_ITEM_ID = 23;
56 public const ENTITY_AGE = 24;
58 public const PLAYER_FLAGS = 26;
59 public const PLAYER_INDEX = 27;
60 public const PLAYER_BED_POSITION = 28;
61 public const FIREBALL_POWER_X = 29;
62 public const FIREBALL_POWER_Y = 30;
63 public const FIREBALL_POWER_Z = 31;
65 public const FISH_X = 33;
66 public const FISH_Z = 34;
67 public const FISH_ANGLE = 35;
68 public const POTION_AUX_VALUE = 36;
69 public const LEAD_HOLDER_EID = 37;
70 public const SCALE = 38;
71 public const HAS_NPC_COMPONENT = 39;
72 public const NPC_SKIN_INDEX = 40;
73 public const NPC_ACTIONS = 41;
74 public const MAX_AIR = 42;
75 public const MARK_VARIANT = 43;
76 public const CONTAINER_TYPE = 44;
77 public const CONTAINER_BASE_SIZE = 45;
78 public const CONTAINER_EXTRA_SLOTS_PER_STRENGTH = 46;
79 public const BLOCK_TARGET = 47;
80 public const WITHER_INVULNERABLE_TICKS = 48;
81 public const WITHER_TARGET_1 = 49;
82 public const WITHER_TARGET_2 = 50;
83 public const WITHER_TARGET_3 = 51;
84 public const WITHER_AERIAL_ATTACK = 52;
85 public const BOUNDING_BOX_WIDTH = 53;
86 public const BOUNDING_BOX_HEIGHT = 54;
87 public const FUSE_LENGTH = 55;
88 public const RIDER_SEAT_POSITION = 56;
89 public const RIDER_ROTATION_LOCKED = 57;
90 public const RIDER_MAX_ROTATION = 58;
91 public const RIDER_MIN_ROTATION = 59;
92 public const RIDER_SEAT_ROTATION_OFFSET = 60;
93 public const AREA_EFFECT_CLOUD_RADIUS = 61;
94 public const AREA_EFFECT_CLOUD_WAITING = 62;
95 public const AREA_EFFECT_CLOUD_PARTICLE_ID = 63;
96 public const SHULKER_PEEK_ID = 64;
97 public const SHULKER_ATTACH_FACE = 65;
98 public const SHULKER_ATTACHED = 66;
99 public const SHULKER_ATTACH_POS = 67;
100 public const TRADING_PLAYER_EID = 68;
101 public const CAREER = 69;
102 public const HAS_COMMAND_BLOCK = 70;
103 public const COMMAND_BLOCK_COMMAND = 71;
104 public const COMMAND_BLOCK_LAST_OUTPUT = 72;
105 public const COMMAND_BLOCK_TRACK_OUTPUT = 73;
106 public const CONTROLLING_RIDER_SEAT_NUMBER = 74;
107 public const STRENGTH = 75;
108 public const MAX_STRENGTH = 76;
109 public const EVOKER_SPELL_CASTING_COLOR = 77;
110 public const LIMITED_LIFE = 78;
111 public const ARMOR_STAND_POSE_INDEX = 79;
112 public const ENDER_CRYSTAL_TIME_OFFSET = 80;
113 public const ALWAYS_SHOW_NAMETAG = 81;
114 public const COLOR_2 = 82;
115 public const NAME_AUTHOR = 83;
116 public const SCORE_TAG = 84;
117 public const BALLOON_ATTACHED_ENTITY = 85;
118 public const PUFFERFISH_SIZE = 86;
119 public const BOAT_BUBBLE_TIME = 87;
120 public const PLAYER_AGENT_EID = 88;
121 public const SITTING_AMOUNT = 89;
122 public const SITTING_AMOUNT_PREVIOUS = 90;
123 public const EAT_COUNTER = 91;
124 public const FLAGS2 = 92;
125 public const LAYING_AMOUNT = 93;
126 public const LAYING_AMOUNT_PREVIOUS = 94;
127 public const AREA_EFFECT_CLOUD_DURATION = 95;
128 public const AREA_EFFECT_CLOUD_SPAWN_TIME = 96;
129 public const AREA_EFFECT_CLOUD_RADIUS_PER_TICK = 97;
130 public const AREA_EFFECT_CLOUD_RADIUS_CHANGE_ON_PICKUP = 98;
131 public const AREA_EFFECT_CLOUD_PICKUP_COUNT = 99;
132 public const INTERACTIVE_TAG = 100;
133 public const TRADE_TIER = 101;
134 public const MAX_TRADE_TIER = 102;
135 public const TRADE_XP = 103;
136 public const SKIN_ID = 104;
137 public const SPAWNING_FRAMES = 105;
138 public const COMMAND_BLOCK_TICK_DELAY = 106;
139 public const COMMAND_BLOCK_EXECUTE_ON_FIRST_TICK = 107;
140 public const AMBIENT_SOUND_INTERVAL_MIN = 108;
141 public const AMBIENT_SOUND_INTERVAL_RANGE = 109;
142 public const AMBIENT_SOUND_EVENT = 110;
143 public const FALL_DAMAGE_MULTIPLIER = 111;
144 public const NAME_RAW_TEXT = 112;
145 public const CAN_RIDE_TARGET = 113;
146 public const LOW_TIER_CURED_TRADE_DISCOUNT = 114;
147 public const HIGH_TIER_CURED_TRADE_DISCOUNT = 115;
148 public const NEARBY_CURED_TRADE_DISCOUNT = 116;
149 public const NEARBY_CURED_DISCOUNT_TIME_STAMP = 117;
150 public const HITBOX = 118;
151 public const IS_BUOYANT = 119;
152 public const FREEZING_EFFECT_STRENGTH = 120;
153 public const BUOYANCY_DATA = 121;
154 public const GOAT_HORN_COUNT = 122;
155 public const BASE_RUNTIME_ID = 123;
156 public const MOVEMENT_SOUND_DISTANCE_OFFSET = 124;
157 public const HEARTBEAT_INTERVAL_TICKS = 125;
158 public const HEARTBEAT_LEVEL_SOUND_EVENT = 126;
159 public const PLAYER_DEATH_POSITION = 127;
160 public const PLAYER_DEATH_DIMENSION = 128;
161 public const PLAYER_HAS_DIED = 129;
162 public const COLLISION_BOX = 130;
163 public const VISIBLE_MOB_EFFECTS = 131;