42 public const MAX_AGE = 15;
44 protected function getFireDamage() :
int{
48 private function canBeSupportedBy(
Block $block) :
bool{
53 $world = $this->position->getWorld();
54 $down = $this->
getSide(Facing::DOWN);
55 if(SoulFire::canBeSupportedBy($down)){
56 $world->setBlock($this->position, VanillaBlocks::SOUL_FIRE());
57 }elseif(!$this->canBeSupportedBy($this->
getSide(Facing::DOWN)) && !$this->hasAdjacentFlammableBlocks()){
58 $world->setBlock($this->position, VanillaBlocks::AIR());
60 $world->scheduleDelayedBlockUpdate($this->position, mt_rand(30, 40));
69 $down = $this->getSide(
Facing::DOWN);
72 if($this->age < self::MAX_AGE && mt_rand(0, 2) === 0){
78 if(!$down->burnsForever()){
80 if($this->age === self::MAX_AGE){
81 if(!$down->isFlammable() && mt_rand(0, 3) === 3){
83 $result = VanillaBlocks::AIR();
85 }elseif(!$this->hasAdjacentFlammableBlocks()){
87 if($down->isTransparent() || $this->age > 3){
88 $result = VanillaBlocks::AIR();
93 $world = $this->position->getWorld();
95 $world->setBlock($this->position, $result);
98 $world->scheduleDelayedBlockUpdate($this->position, mt_rand(30, 40));
101 $this->burnBlocksAround();
107 $this->onRandomTick();
110 private function hasAdjacentFlammableBlocks() : bool{
111 foreach(
Facing::ALL as $face){
112 if($this->getSide($face)->isFlammable()){
120 private function burnBlocksAround() : void{
123 foreach($this->getHorizontalSides() as $side){
124 $this->burnBlock($side, 300);
128 $this->burnBlock($this->getSide(Facing::UP), 350);
129 $this->burnBlock($this->getSide(Facing::DOWN), 350);
132 private function burnBlock(Block $block,
int $chanceBound) : void{
133 if(mt_rand(0, $chanceBound) < $block->getFlammability()){
135 if(BlockBurnEvent::hasHandlers()){
136 $ev =
new BlockBurnEvent($block, $this);
138 $cancelled = $ev->isCancelled();
141 $block->onIncinerate();
143 $world = $this->position->getWorld();
144 if($world->getBlock($block->position)->isSameState($block)){
145 $spreadedFire =
false;
146 if(mt_rand(0, $this->age + 9) < 5){
148 $fire->age = min(self::MAX_AGE, $fire->age + (mt_rand(0, 4) >> 2));
149 $spreadedFire = $this->spreadBlock($block, $fire);
152 $world->setBlock($block->position, VanillaBlocks::AIR());
159 private function spreadFire() : void{
160 $world = $this->position->getWorld();
161 $difficultyChanceIncrease = $world->getDifficulty() * 7;
162 $ageDivisor = $this->age + 30;
164 for($y = -1; $y <= 4; ++$y){
165 $targetY = $y + (int) $this->position->y;
166 if($targetY < World::Y_MIN || $targetY >= World::Y_MAX){
170 $randomBound = 100 + ($y > 1 ? ($y - 1) * 100 : 0);
172 for($z = -1; $z <= 1; ++$z){
173 $targetZ = $z + (int) $this->position->z;
174 for($x = -1; $x <= 1; ++$x){
175 if($x === 0 && $y === 0 && $z === 0){
178 $targetX = $x + (int) $this->position->x;
179 if(!$world->isInWorld($targetX, $targetY, $targetZ)){
183 if(!$world->isChunkLoaded($targetX >> Chunk::COORD_BIT_SIZE, $targetZ >> Chunk::COORD_BIT_SIZE)){
186 $block = $world->getBlockAt($targetX, $targetY, $targetZ);
187 if($block->getTypeId() !== BlockTypeIds::AIR){
194 foreach($block->position->sides() as $vector3){
195 if($world->isInWorld($vector3->x, $vector3->y, $vector3->z)){
196 $encouragement = max($encouragement, $world->getBlockAt($vector3->x, $vector3->y, $vector3->z)->getFlameEncouragement());
200 if($encouragement <= 0){
204 $maxChance = intdiv($encouragement + 40 + $difficultyChanceIncrease, $ageDivisor);
207 if($maxChance > 0 && mt_rand(0, $randomBound - 1) <= $maxChance){
209 $new->age = min(self::MAX_AGE, $this->age + (mt_rand(0, 4) >> 2));
210 $this->spreadBlock($block, $new);
217 private function spreadBlock(Block $block, Block $newState) : bool{
218 return BlockEventHelper::spread($block, $newState, $this);