95 string $premiumWorldTemplateId,
100 string $multiplayerCorrelationId,
101 bool $enableNewInventorySystem,
102 string $serverSoftwareVersion,
103 UuidInterface $worldTemplateId,
104 bool $enableClientSideChunkGeneration,
105 bool $blockNetworkIdsAreHashes,
106 bool $enableTickDeathSystems,
112 $result->actorUniqueId = $actorUniqueId;
113 $result->actorRuntimeId = $actorRuntimeId;
114 $result->playerGamemode = $playerGamemode;
115 $result->playerPosition = $playerPosition;
116 $result->pitch = $pitch;
119 $result->levelSettings = $levelSettings;
120 $result->levelId = $levelId;
121 $result->worldName = $worldName;
122 $result->premiumWorldTemplateId = $premiumWorldTemplateId;
123 $result->isTrial = $isTrial;
124 $result->playerMovementSettings = $playerMovementSettings;
125 $result->currentTick = $currentTick;
126 $result->enchantmentSeed = $enchantmentSeed;
127 $result->multiplayerCorrelationId = $multiplayerCorrelationId;
128 $result->enableNewInventorySystem = $enableNewInventorySystem;
129 $result->serverSoftwareVersion = $serverSoftwareVersion;
130 $result->worldTemplateId = $worldTemplateId;
131 $result->enableClientSideChunkGeneration = $enableClientSideChunkGeneration;
132 $result->blockNetworkIdsAreHashes = $blockNetworkIdsAreHashes;
133 $result->enableTickDeathSystems = $enableTickDeathSystems;
134 $result->networkPermissions = $networkPermissions;
135 $result->blockPalette = $blockPalette;
141 $this->actorUniqueId =
CommonTypes::getActorUniqueId($in);
142 $this->actorRuntimeId = CommonTypes::getActorRuntimeId($in);
143 $this->playerGamemode = VarInt::readSignedInt($in);
145 $this->playerPosition = CommonTypes::getVector3($in);
147 $this->pitch = LE::readFloat($in);
148 $this->yaw = LE::readFloat($in);
150 $this->levelSettings = LevelSettings::read($in);
152 $this->levelId = CommonTypes::getString($in);
153 $this->worldName = CommonTypes::getString($in);
154 $this->premiumWorldTemplateId = CommonTypes::getString($in);
155 $this->isTrial = CommonTypes::getBool($in);
156 $this->playerMovementSettings = PlayerMovementSettings::read($in);
157 $this->currentTick = LE::readUnsignedLong($in);
159 $this->enchantmentSeed = VarInt::readSignedInt($in);
161 $this->blockPalette = [];
162 for($i = 0, $len = VarInt::readUnsignedInt($in); $i < $len; ++$i){
163 $blockName = CommonTypes::getString($in);
164 $state = CommonTypes::getNbtCompoundRoot($in);
168 $this->multiplayerCorrelationId = CommonTypes::getString($in);
169 $this->enableNewInventorySystem = CommonTypes::getBool($in);
170 $this->serverSoftwareVersion = CommonTypes::getString($in);
171 $this->playerActorProperties =
new CacheableNbt(CommonTypes::getNbtCompoundRoot($in));
172 $this->blockPaletteChecksum = LE::readUnsignedLong($in);
173 $this->worldTemplateId = CommonTypes::getUUID($in);
174 $this->enableClientSideChunkGeneration = CommonTypes::getBool($in);
175 $this->blockNetworkIdsAreHashes = CommonTypes::getBool($in);
176 $this->enableTickDeathSystems = CommonTypes::getBool($in);
177 $this->networkPermissions = NetworkPermissions::decode($in);
181 CommonTypes::putActorUniqueId($out, $this->actorUniqueId);
182 CommonTypes::putActorRuntimeId($out, $this->actorRuntimeId);
183 VarInt::writeSignedInt($out, $this->playerGamemode);
185 CommonTypes::putVector3($out, $this->playerPosition);
187 LE::writeFloat($out, $this->pitch);
188 LE::writeFloat($out, $this->yaw);
190 $this->levelSettings->write($out);
192 CommonTypes::putString($out, $this->levelId);
193 CommonTypes::putString($out, $this->worldName);
194 CommonTypes::putString($out, $this->premiumWorldTemplateId);
195 CommonTypes::putBool($out, $this->isTrial);
196 $this->playerMovementSettings->write($out);
197 LE::writeUnsignedLong($out, $this->currentTick);
199 VarInt::writeSignedInt($out, $this->enchantmentSeed);
201 VarInt::writeUnsignedInt($out, count($this->blockPalette));
202 foreach($this->blockPalette as $entry){
203 CommonTypes::putString($out, $entry->getName());
204 $out->writeByteArray($entry->getStates()->getEncodedNbt());
207 CommonTypes::putString($out, $this->multiplayerCorrelationId);
208 CommonTypes::putBool($out, $this->enableNewInventorySystem);
209 CommonTypes::putString($out, $this->serverSoftwareVersion);
210 $out->writeByteArray($this->playerActorProperties->getEncodedNbt());
211 LE::writeUnsignedLong($out, $this->blockPaletteChecksum);
212 CommonTypes::putUUID($out, $this->worldTemplateId);
213 CommonTypes::putBool($out, $this->enableClientSideChunkGeneration);
214 CommonTypes::putBool($out, $this->blockNetworkIdsAreHashes);
215 CommonTypes::putBool($out, $this->enableTickDeathSystems);
216 $this->networkPermissions->encode($out);