PocketMine-MP
5.21.2 git-a6534ecbbbcf369264567d27e5ed70f7f5be9816
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XpLevelUpSound.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace
pocketmine\world\sound;
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use
pocketmine\math\Vector3
;
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use
pocketmine\network\mcpe\protocol\LevelSoundEventPacket
;
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use
pocketmine\network\mcpe\protocol\types\LevelSoundEvent
;
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use
function
intdiv;
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use
function
min;
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class
XpLevelUpSound
implements
Sound
{
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public
function
__construct(
private
int
$xpLevel){}
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public
function
getXpLevel() :
int
{
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return
$this->xpLevel;
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}
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public
function
encode
(
Vector3
$pos) : array{
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//No idea why such odd numbers, but this works...
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//TODO: check arbitrary volume
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return [
LevelSoundEventPacket
::nonActorSound(
LevelSoundEvent
::LEVELUP, $pos, false, 0x10000000 * intdiv(min(30, $this->xpLevel), 5))];
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}
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}
pocketmine\math\Vector3
Definition
Vector3.php:36
pocketmine\network\mcpe\protocol\LevelSoundEventPacket
Definition
LevelSoundEventPacket.php:21
pocketmine\network\mcpe\protocol\types\LevelSoundEvent
Definition
LevelSoundEvent.php:21
pocketmine\world\sound\XpLevelUpSound
Definition
XpLevelUpSound.php:32
pocketmine\world\sound\XpLevelUpSound\encode
encode(Vector3 $pos)
Definition
XpLevelUpSound.php:39
pocketmine\world\sound\Sound
Definition
Sound.php:29
src
world
sound
XpLevelUpSound.php
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1.12.0