PocketMine-MP 5.32.2 git-1ebd7d3960d713d56f77f610fe0c15cdee201069
Loading...
Searching...
No Matches
WallHangingSign.php
1<?php
2
3/*
4 *
5 * ____ _ _ __ __ _ __ __ ____
6 * | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
7 * | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
8 * | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
9 * |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
10 *
11 * This program is free software: you can redistribute it and/or modify
12 * it under the terms of the GNU Lesser General Public License as published by
13 * the Free Software Foundation, either version 3 of the License, or
14 * (at your option) any later version.
15 *
16 * @author PocketMine Team
17 * @link http://www.pocketmine.net/
18 *
19 *
20 */
21
22declare(strict_types=1);
23
24namespace pocketmine\block;
25
27use pocketmine\block\utils\HorizontalFacingTrait;
34
35final class WallHangingSign extends BaseSign implements HorizontalFacing{
36 use HorizontalFacingTrait;
37
38 protected function getSupportingFace() : int{
39 return Facing::rotateY($this->facing, clockwise: true);
40 }
41
42 protected function getSupportingFaceOptions() : array{
43 //wall hanging signs can be supported from either end of the post
44 return [
45 Facing::rotateY($this->facing, clockwise: true),
46 Facing::rotateY($this->facing, clockwise: false)
47 ];
48 }
49
50 public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
51 if(Facing::axis($face) === Axis::Y){
52 return false;
53 }
54
55 $this->facing = Facing::rotateY($face, clockwise: true);
56 //the front should always face the player if possible
57 if($player !== null && $this->facing === $player->getHorizontalFacing()){
58 $this->facing = Facing::opposite($this->facing);
59 }
60
61 return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
62 }
63}
place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player=null)